toth777_

Austria
74 matches tracked
Last updated:

How does toth777_ play?

Rating 0.95 (from 40 matches) K/R 0.74 ADR 83.4 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 28% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−7 pp · Ø 49% better than 4%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.2
Knife kills 1 in 74 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 5x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 16%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.06
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.0, Headshots −8 pp, Win rate −6 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.71).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 52% win rate

toth777_ loses the most ELO in match 2 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 68%
0.72 better than 55%
81.5 better than 67%
0.99 better than 53%
39% of 102 duels better than 5%
25% of 8 situations better than 19%
Anubis17
47% better than 33%
0.65 better than 15%
77.4 better than 41%
0.82-
50% of 52 duels right on the average
50% of 8 situations better than 80%
Ancient11
55% -
0.78 -
89.5 -
0.97-
43% of 30 duels -
40% of 5 situations -
Inferno9
56% -
0.89 -
90.2 -
1.56-
43% of 7 duels -
-
Cache7
71% -
0.76 -
82.6 -
0.98-
54% of 13 duels -
0% of 2 situations -
Nuke5
80% -
0.57 -
70.2 -
0.81-
14% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How toth777_ plays

Across 74 matches toth777_ averages K/R 0.74 and ADR 83.4; the rating across the 40 rated matches is 0.95. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 11 of 40 matches the rating was 1.10 or higher (28%), in 21 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. toth777_ loses the most ELO in match 2 of the day (±0 ELO, win rate 52%). Improved over the last three months: Rating +0.06. Got weaker: K/R −0.07, ADR −7.0, Headshots −8 pp, Win rate −6 pp. Last 30 days: 3 matches, win rate 67%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.