hjartrud

Sweden
On FACEIT since 2014 561 matches tracked 221 matches in 30 days
ELO ▲ 243
3,564
30-day peak: 3,564
Rank EU ▲ 653 places
#1,008
Sweden #35 in Sweden
30 days · prev. #1,661 · best #1,002
Last updated:

How does hjartrud play?

Rating 1.04 (from 440 matches) K/R 0.75 ADR 80.8 from 561 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 12%
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly below the average (1.11).

Headshot rate 50%−3 pp · Ø 53% better than 29%
AWP share of kills 15%+1 pp · Ø 14% better than 72%
K/D 1.05−0.06 · Ø 1.11 better than 19%
Pistol kills per match 2.5 from the last 123

Impact

Weakness
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 13.6%−0.8 pp · Ø 14.4% better than 25%
3K rounds 4.0%−0.5 pp · Ø 4.5% better than 21%
MVPs per match 2.3−0.2 · Ø 2.5 better than 19%
4Ks and aces 101x 4K, 12 aces in 561 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.35).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.21−0.14 · Ø 0.35 better than 11%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.1, Headshots at 50%, ELO at 3,534
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −6 pp, First kills −1 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.78). Clearly below the average (0.79).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +65 ELO, win rate 48%
On Thursdays −90 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Cache
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
62% better than 70%
0.82 better than 57%
85.9 better than 47%
1.15 better than 57%
58% of 252 duels better than 70%
44% of 25 situations better than 67%
Dust 217
47% better than 15%
0.68 better than 7%
74.3 better than 6%
0.96 better than 5%
32% of 65 duels better than 1%
38% of 8 situations better than 44%
Nuke17
59% better than 60%
0.74 better than 44%
75.7 better than 25%
1.03 better than 47%
53% of 74 duels right on the average
33% of 9 situations better than 37%
Ancient15
40% better than 7%
0.73 better than 23%
79.5 better than 22%
1.00 better than 16%
58% of 57 duels better than 72%
75% of 8 situations better than 98%
Anubis9
44% -
0.73 -
79.8 -
1.00-
59% of 29 duels -
100% of 1 situations -
Cache7
29% -
0.85 -
90.2 -
1.24-
51% of 37 duels -
50% of 4 situations -
Inferno3
67% -
0.87 -
94.7 -
1.14-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hjartrud plays

Across 561 matches hjartrud averages K/R 0.75 and ADR 80.8; the rating across the 440 rated matches is 1.04. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 55 matches. In 53 of 123 matches the rating was 1.10 or higher (43%), in 34 it was below 0.90. In 561 matches with detailed stats: 101 4Ks and 12 aces. Best month by rating: November 2026 at 1.18. Things go best on Mirage (+331 ELO, win rate 62%). Match no. 1 of the day goes best: 60% win rate, +60 ELO. Got weaker: K/R −0.04, Rating −0.09, Win rate −6 pp, First kills −1 pp, Clutch 1v1 −5 pp. Unchanged in recent months: ADR at 80.1, Headshots at 50%, ELO at 3,534. Last 30 days: 221 matches, win rate 52%, net ELO +846.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.