tosnus-

Russia
120 matches tracked 12 matches in 30 days
Last updated:

How does tosnus- play?

Rating 1.06 K/R 0.78 ADR 85.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

65% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 65%+27 pp · Ø 38% better than 99%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 3.8
Knife kills 4 in 120 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 86%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 18x 4K, 3 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.1, ELO +82
= Stayed the same
K/R at 0.78, Rating at 1.06, Headshots at 57%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
44 matches · 30% win rate
In match 2 of the day ±0 ELO
25 matches · 36% win rate
On Wednesdays −25 ELO, win rate 36%

tosnus- loses the most ELO on Mirage: −50 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
30% better than 3%
0.70 better than 37%
77.3 better than 38%
0.93 better than 23%
43% of 265 duels better than 15%
33% of 12 situations better than 37%
Dust 239
56% better than 70%
0.83 better than 91%
90.6 better than 92%
1.13 better than 88%
50% of 218 duels right on the average
56% of 18 situations better than 89%
Anubis17
71% better than 96%
0.84 better than 93%
93.1 better than 96%
1.18 better than 94%
53% of 87 duels better than 65%
56% of 9 situations better than 87%
Ancient13
31% -
0.83 -
89.5 -
1.11-
46% of 76 duels -
33% of 3 situations -
Inferno4
50% -
0.72 -
84.3 -
1.01-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tosnus- plays

Across 120 matches tosnus- averages K/R 0.78, ADR 85.4 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 65%, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 17.0 kills per match with 57% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 53 of 120 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 58 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.40. tosnus- loses the most ELO on Mirage (−50 ELO, win rate 30%). Things go best on Dust 2 (+7 ELO, win rate 56%). From match no. 5 of the day on, things go best: 52% win rate, −16 ELO. Improved over the last three months: ADR +4.1, ELO +82. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, Headshots at 57%. Last 30 days: 12 matches, win rate 58%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.