tos1q

St. Barthélemy
On FACEIT since 2018 112 matches tracked 47 matches in 30 days
ELO ▲ 220
2,795
30-day peak: 2,799
Rank EU
#18,010
St. Barthélemy #10 in St. Barthélemy
Last updated:

How does tos1q play?

Rating 1.21 (from 65 matches) K/R 0.76 ADR 81.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 65 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.7
Knife kills 4 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 97%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 19x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.19, ADR +14.4, Headshots +11 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.14

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.86 (at the start 0.67). Well above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 44% win rate
In match 1 of the day +30 ELO
33 matches · 48% win rate

tos1q loses the most ELO in match 2 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 78%
0.83 better than 81%
88.2 better than 79%
1.29 better than 96%
63% of 176 duels better than 95%
50% of 10 situations better than 82%
Dust 216
75% better than 98%
0.77 better than 58%
80.9 better than 45%
1.12 better than 68%
60% of 73 duels better than 86%
0% of 5 situations better than 1%
Nuke15
67% better than 82%
0.76 better than 44%
80.8 better than 40%
1.25-
61% of 67 duels better than 88%
78% of 9 situations better than 99%
Ancient12
42% -
0.71 -
78.5 -
1.17-
54% of 39 duels -
20% of 5 situations -
Inferno10
20% -
0.55 -
63.6 -
0.97-
50% of 14 duels -
100% of 1 situations -
Overpass7
43% -
0.71 -
77.2 -
-
-
-
Anubis4
50% -
0.70 -
73.5 -
1.03-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tos1q plays

Across 112 matches tos1q averages K/R 0.76 and ADR 81.4; the rating across the 65 rated matches is 1.21. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 39 of 65 matches the rating was 1.10 or higher (60%), in 12 it was below 0.90. In 52 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. tos1q loses the most ELO in match 2 of the day (±0 ELO, win rate 44%). Things go best on Mirage (+5 ELO, win rate 60%). From match no. 5 of the day on, things go best: 65% win rate, −3 ELO. Improved over the last three months: K/R +0.19, ADR +14.4, Headshots +11 pp, Win rate +11 pp. Got weaker: Rating −0.14. Last 30 days: 47 matches, win rate 62%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.