torox

Russia
On FACEIT since 2015 396 matches tracked 106 matches in 30 days
ELO ▲ 179
3,723
30-day peak: 3,723
Rank EU ▲ 702 places
#447
Russia #146 in Russia
30 days · prev. #1,149 · best #445
Last updated:

How does torox play?

Rating 1.23 (from 395 matches) K/R 0.84 ADR 85.3 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 395 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

3,500+ ELO

Compared with 1,189 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

67% of opening duels won and so well above the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 67%+13 pp · Ø 54% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 51%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 3%
AWP share of kills 41%+28 pp · Ø 13% better than 95%
K/D 1.36+0.24 · Ø 1.12 better than 91%
Pistol kills per match 3.1
Knife kills 3 in 396 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (14.2%).

2K rounds 15.5%+1.3 pp · Ø 14.2% better than 69%
3K rounds 5.0%+0.2 pp · Ø 4.8% better than 57%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 62x 4K, 9 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.21−0.14 · Ø 0.35 better than 11%
Deaths per round 61%−9 pp · Ø 70% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp
= Stayed the same
K/R at 0.84, ADR at 85.3
▼ Got worse
Rating −0.05, ELO −151

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.84 (at the start 0.86). Slightly above the average (0.79).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −61 ELO
66 matches · 48% win rate
In match 2 of the day −37 ELO
62 matches · 42% win rate
Between 0:00 and 6:00 +59 ELO, win rate 46%
On Sundays +30 ELO, win rate 40%

torox loses the most ELO on Nuke: −61 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 52 · Nuke
  3. Highest rating in a match: 2.46 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage163
53% better than 30%
0.86 better than 74%
86.9 better than 51%
1.26 better than 85%
68% of 624 duels better than 98%
45% of 113 situations better than 70%
Dust 2110
49% better than 21%
0.83 better than 63%
85.3 better than 47%
1.22 better than 73%
67% of 516 duels better than 94%
37% of 84 situations better than 41%
Nuke66
48% better than 30%
0.84 better than 79%
85.0 better than 58%
1.24 better than 88%
65% of 255 duels better than 96%
47% of 64 situations better than 74%
Anubis44
52% better than 30%
0.80 right on the average
82.1 better than 29%
1.18 better than 67%
67% of 158 duels better than 96%
51% of 35 situations better than 81%
Inferno9
33% -
0.72 -
77.4 -
1.05-
59% of 27 duels -
50% of 4 situations -
Ancient4
50% -
0.74 -
78.7 -
1.14-
55% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How torox plays

Across 396 matches torox averages K/R 0.84 and ADR 85.3; the rating across the 395 rated matches is 1.23. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 3,500+ ELO players. Averages 18.4 kills per match with 38% headshots. The strongest map is Mirage with a 53% win rate in 163 matches. In 258 of 395 matches the rating was 1.10 or higher (65%), in 72 it was below 0.90. In 357 matches with detailed stats: 62 4Ks and 9 aces. Best month by rating: July 2026 at 1.28. torox loses the most ELO on Nuke (−61 ELO, win rate 48%). Things go best on Mirage (+475 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +244 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp. Got weaker: Rating −0.05, ELO −151. Unchanged in recent months: K/R at 0.84, ADR at 85.3. Last 30 days: 106 matches, win rate 53%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.