torfff

Belarus
On FACEIT since 2019 106 matches tracked 43 matches in 30 days
ELO ▲ 54
2,133
30-day peak: 2,183
Rank EU
#164,602
Belarus #3,837 in Belarus
Last updated:

How does torfff play?

Rating 0.90 K/R 0.66 ADR 75.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.0
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +373
= Stayed the same
Rating at 0.89, ADR at 74.9
▼ Got worse
K/R −0.04, Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +2 ELO, win rate 39%
On Sundays −32 ELO, win rate 46%

torfff loses the most ELO on Mirage: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
60% better than 79%
0.65 better than 12%
74.6 better than 18%
0.88 better than 7%
43% of 111 duels better than 12%
53% of 15 situations better than 86%
Mirage29
45% better than 28%
0.67 better than 19%
76.4 better than 29%
0.91 better than 14%
43% of 123 duels better than 11%
31% of 16 situations better than 29%
Anubis15
40% better than 15%
0.66 better than 15%
71.8 better than 9%
0.90 better than 11%
40% of 45 duels better than 5%
22% of 9 situations better than 14%
Ancient12
58% -
0.70 -
79.0 -
0.97-
46% of 57 duels -
50% of 12 situations -
Nuke9
44% -
0.62 -
74.3 -
0.80-
44% of 36 duels -
0% of 2 situations -
Cache6
33% -
0.75 -
82.4 -
0.95-
46% of 13 duels -
50% of 4 situations -
Inferno4
75% -
0.64 -
71.6 -
0.87-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How torfff plays

Across 106 matches torfff averages K/R 0.66, ADR 75.3 and a rating of 0.90. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.87, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 27 of 106 matches the rating was 1.10 or higher (25%), in 61 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. torfff loses the most ELO on Mirage (−52 ELO, win rate 45%). Things go best on Dust 2 (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 57% win rate, −23 ELO. Improved over the last three months: Win rate +10 pp, ELO +373. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 0.89, ADR at 74.9. Last 30 days: 43 matches, win rate 53%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.