torexx

South Korea
167 matches tracked 38 matches in 30 days
Last updated:

How does torexx play?

Rating 1.19 K/R 0.88 ADR 97.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 167 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 3.2
Knife kills 1 in 167 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 95%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 3.1+0.9 · Ø 2.2 better than 98%
4Ks and aces 47x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Headshots at 52%
▼ Got worse
Rating −0.05, ADR −4.1, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.88 (at the start 0.91). Well above the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −59 ELO
24 matches · 46% win rate
On Fridays −62 ELO, win rate 33%

torexx loses the most ELO in match 3 of the day: −59 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 57 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
44% better than 28%
0.89 better than 96%
96.9 better than 97%
1.19 better than 92%
56% of 241 duels better than 79%
30% of 23 situations better than 29%
Mirage47
53% better than 58%
0.92 better than 97%
102.3 better than 99%
1.25 better than 95%
55% of 294 duels better than 75%
40% of 20 situations better than 56%
Anubis35
60% better than 79%
0.89 better than 98%
97.1 better than 98%
1.23 better than 96%
58% of 228 duels better than 86%
47% of 15 situations better than 72%
Ancient19
47% better than 36%
0.82 better than 88%
94.4 better than 96%
1.12 better than 82%
61% of 102 duels better than 94%
45% of 11 situations better than 70%
Nuke12
75% -
0.81 -
93.6 -
1.06-
53% of 70 duels -
50% of 6 situations -
Inferno5
40% -
0.79 -
85.0 -
1.04-
45% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How torexx plays

Across 167 matches torexx averages K/R 0.88, ADR 97.7 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 97.7, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 19.5 kills per match with 52% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 96 of 167 matches the rating was 1.10 or higher (57%), in 43 it was below 0.90. In 146 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: August 2026 at 1.31. torexx loses the most ELO in match 3 of the day (−59 ELO, win rate 46%). Things go best on Mirage (+86 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, +62 ELO. Got weaker: Rating −0.05, ADR −4.1, Win rate −5 pp. Unchanged in recent months: K/R at 0.88, Headshots at 52%. Last 30 days: 38 matches, win rate 55%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.