toqaaa

USA
On FACEIT since 2022 129 matches tracked 26 matches in 30 days
Last updated:

How does toqaaa play?

Rating 1.07 K/R 0.77 ADR 82.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.1
Knife kills 2 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 21x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 83.2, ELO at 2,141
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
35 matches · 51% win rate
On Anubis −27 ELO
21 matches · 62% win rate
On Mondays ±0 ELO, win rate 33%

toqaaa loses the most ELO on Mirage: −67 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 46 · Anubis
  3. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 52%
0.77 better than 73%
80.8 better than 57%
1.07 better than 71%
54% of 138 duels better than 71%
35% of 20 situations better than 42%
Dust 225
36% better than 10%
0.75 better than 66%
81.9 better than 62%
1.04 better than 63%
54% of 106 duels better than 71%
29% of 17 situations better than 28%
Anubis21
62% better than 82%
0.85 better than 90%
89.3 better than 86%
1.17 better than 88%
49% of 85 duels better than 39%
48% of 27 situations better than 75%
Ancient17
47% better than 33%
0.77 better than 69%
82.2 better than 59%
1.05 better than 65%
46% of 65 duels better than 22%
54% of 13 situations better than 84%
Inferno13
38% -
0.70 -
76.4 -
1.01-
43% of 53 duels -
67% of 3 situations -
Cache10
20% -
0.62 -
75.7 -
0.83-
38% of 39 duels -
50% of 4 situations -
Nuke8
63% -
0.94 -
94.9 -
1.36-
74% of 46 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toqaaa plays

Across 129 matches toqaaa averages K/R 0.77, ADR 82.7 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 76% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 56 of 129 matches the rating was 1.10 or higher (43%), in 47 it was below 0.90. In 93 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. toqaaa loses the most ELO on Mirage (−67 ELO, win rate 51%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 83.2, ELO at 2,141. Last 30 days: 26 matches, win rate 38%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.