topx

Russia
387 matches tracked 118 matches in 30 days
Last updated:

How does topx play?

Rating 1.06 K/R 0.75 ADR 78.9 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 386 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 35%+24 pp · Ø 11% better than 99%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.9
Zeus kills1 in 386 matches
Knife kills 5 in 386 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 68x 4K, 9 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +8.0, Headshots +2 pp, Win rate +8 pp, ELO +374
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −229 ELO
92 matches · 49% win rate
On Dust 2 −47 ELO
104 matches · 52% win rate
On Thursdays −145 ELO, win rate 41%

topx loses the most ELO on Mirage: −229 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 3.52 · Cache

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
52% better than 56%
0.77 better than 70%
82.4 better than 62%
1.09 better than 74%
58% of 576 duels better than 86%
37% of 62 situations better than 48%
Mirage92
49% better than 43%
0.81 better than 83%
84.0 better than 70%
1.14 better than 85%
59% of 511 duels better than 90%
38% of 42 situations right on the average
Ancient81
46% better than 31%
0.68 better than 21%
72.1 better than 9%
0.97 better than 34%
56% of 312 duels better than 78%
38% of 47 situations right on the average
Anubis51
55% better than 63%
0.75 better than 60%
76.6 better than 29%
1.06 better than 65%
56% of 208 duels better than 78%
41% of 32 situations better than 60%
Inferno36
50% better than 39%
0.69 better than 32%
74.5 better than 23%
0.94 better than 23%
44% of 189 duels better than 12%
29% of 14 situations better than 27%
Cache11
82% -
0.86 -
87.2 -
1.27-
57% of 42 duels -
0% of 3 situations -
Nuke10
40% -
0.65 -
69.3 -
0.87-
53% of 49 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How topx plays

Across 386 matches topx averages K/R 0.75, ADR 78.9 and a rating of 1.06. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.1 kills per match with 40% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 160 of 386 matches the rating was 1.10 or higher (41%), in 149 it was below 0.90. In 330 matches with detailed stats: 68 4Ks and 9 aces. Best month by rating: September 2026 at 1.12. topx loses the most ELO on Mirage (−229 ELO, win rate 49%). Things go best in match 3 of the day (+91 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +91 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +8.0, Headshots +2 pp, Win rate +8 pp, ELO +374. Last 30 days: 118 matches, win rate 54%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.