topskin-_-

USA
On FACEIT since 2020 94 matches tracked 94 matches in 30 days
Last updated:

How does topskin-_- play?

Rating 1.11 K/R 0.82 ADR 88.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.8
Zeus kills3 in 94 matches
Knife kills 4 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 22x 4K, 2 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether topskin-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −102 ELO, win rate 41%
On Wednesdays −76 ELO, win rate 38%

topskin-_- loses the most ELO on Mirage: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
43% better than 18%
0.79 better than 70%
84.8 better than 67%
1.07 better than 61%
55% of 293 duels better than 71%
36% of 25 situations better than 43%
Ancient16
81% better than 99%
0.92 better than 97%
99.0 better than 98%
1.26 better than 96%
60% of 111 duels better than 90%
67% of 3 situations better than 97%
Dust 211
55% -
0.87 -
88.8 -
1.14-
62% of 74 duels -
0% of 3 situations -
Nuke7
43% -
0.77 -
80.3 -
1.03-
62% of 55 duels -
75% of 4 situations -
Cache6
0% -
0.75 -
88.4 -
1.00-
49% of 37 duels -
0% of 1 situations -
Inferno5
20% -
0.69 -
84.4 -
0.91-
47% of 34 duels -
50% of 2 situations -
Anubis4
50% -
0.87 -
90.7 -
1.19-
63% of 24 duels -
-
Vertigo3
67% -
1.00 -
102.4 -
1.39-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How topskin-_- plays

Across 94 matches topskin-_- averages K/R 0.82, ADR 88.2 and a rating of 1.11. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Ancient with a 81% win rate in 16 matches. In 48 of 94 matches the rating was 1.10 or higher (51%), in 24 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 2 aces. topskin-_- loses the most ELO on Mirage (−26 ELO, win rate 43%). Last 30 days: 94 matches, win rate 48%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.