topDog--

Finland
On FACEIT since 2016 150 matches tracked 86 matches in 30 days
ELO ▲ 277
2,120
30-day peak: 2,120
Rank EU
#171,857
Finland #4,405 in Finland
Last updated:

How does topDog-- play?

Rating 0.90 K/R 0.65 ADR 74.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.5
Knife kills 1 in 150 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 17%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 16x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether topDog-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
41 matches · 51% win rate
In match 2 of the day +2 ELO
27 matches · 48% win rate
Between 6:00 and 12:00 +15 ELO, win rate 49%
On Fridays +23 ELO, win rate 48%

topDog-- loses the most ELO on Mirage: −37 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.70 · Nuke
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 49%
0.66 better than 14%
71.8 better than 11%
0.91 better than 13%
45% of 204 duels better than 18%
40% of 30 situations better than 56%
Nuke26
50% better than 35%
0.68 better than 14%
77.2 better than 27%
0.94 better than 14%
50% of 115 duels better than 33%
41% of 17 situations better than 56%
Ancient25
60% better than 73%
0.65 better than 12%
76.7 better than 27%
0.89 better than 9%
45% of 120 duels better than 17%
8% of 12 situations better than 2%
Anubis19
58% better than 71%
0.61 better than 5%
71.4 better than 11%
0.88 better than 8%
49% of 95 duels better than 39%
44% of 9 situations better than 67%
Inferno17
65% better than 85%
0.68 better than 22%
77.7 better than 31%
0.98 better than 26%
44% of 93 duels better than 13%
33% of 6 situations better than 36%
Dust 214
50% -
0.58 -
70.2 -
0.80-
40% of 80 duels -
20% of 5 situations -
Cache8
38% -
0.67 -
73.6 -
0.86-
48% of 40 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How topDog-- plays

Across 150 matches topDog-- averages K/R 0.65, ADR 74.1 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 40% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 34 of 150 matches the rating was 1.10 or higher (23%), in 77 it was below 0.90. In 144 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. topDog-- loses the most ELO on Mirage (−37 ELO, win rate 51%). Things go best on Ancient (+50 ELO, win rate 60%). Match no. 3 of the day goes best: 71% win rate, −25 ELO. Last 30 days: 86 matches, win rate 53%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.