top1

Poland
97 matches tracked 38 matches in 30 days
Last updated:

How does top1 play?

Rating 1.13 (from 45 matches) K/R 0.87 ADR 90.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 21%−18 pp better than 1%
Clutch 1v2 won 39%+18 pp better than 99%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 10%−1 pp better than 56%
K/D 1.17+0.14 better than 86%
Pistol kills per match 4.8
Knife kills 3 in 97 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 15x 4K, 3 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,176
▼ Got worse
K/R −0.13, ADR −11.2, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.81 (at the start 0.94).

Patterns

From the last 97 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −45 ELO
30 matches · 40% wins

top1 loses the most ELO on Mirage: −45 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 11%
0.90 better than 96%
92.5 better than 92%
1.15–
55% of 140 duels better than 69%
30% of 20 situations better than 25%
Ancient22
55% better than 58%
0.83 better than 84%
86.7 better than 76%
1.10–
63% of 112 duels better than 97%
29% of 7 situations better than 30%
Dust 217
71% better than 97%
0.89 better than 94%
91.3 better than 89%
1.18–
49% of 89 duels better than 37%
0% of 8 situations better than 1%
Cache9
56% –
0.92 –
99.6 –
1.22–
51% of 55 duels –
25% of 4 situations –
Anubis8
63% –
0.78 –
79.5 –
0.91–
45% of 33 duels –
100% of 1 situations –
Nuke5
40% –
0.68 –
70.3 –
1.01–
32% of 19 duels –
100% of 1 situations –
Inferno4
50% –
0.96 –
93.4 –
-
50% of 24 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How top1 plays

Across 97 matches top1 averages K/R 0.87 and ADR 90.2; the rating across the 45 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 90.2. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 21%. That is better than only 1% of players on level 10. On average 19.7 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 23 of 45 matches the rating was 1.10 or higher (51%), in 9 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. top1 loses the most ELO on Mirage (−45 ELO, win rate 40%). Got weaker: K/R −0.13, ADR −11.2, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,176. Last 30 days: 38 matches, win rate 50%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.