toonzi1-

Germany
On FACEIT since 2020 281 matches tracked 87 matches in 30 days
ELO ▲ 199
2,207
30-day peak: 2,230
Rank EU
#132,662
Germany #3,530 in Germany
Last updated:
Next update possible in 1h 26m

How does toonzi1- play?

Rating 0.91 (from 233 matches) K/R 0.65 ADR 70.3 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.3
Knife kills 5 in 281 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 16x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +9 pp
= Stayed the same
K/R at 0.63, ADR at 68.6
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.63 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −79 ELO
32 matches · 44% win rate
On Inferno −30 ELO
35 matches · 66% win rate
On Tuesdays +34 ELO, win rate 39%

toonzi1- loses the most ELO on Anubis: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
52% right on the average
0.62 better than 5%
67.4 better than 2%
0.91 better than 12%
50% of 219 duels better than 42%
31% of 36 situations better than 33%
Mirage68
47% better than 33%
0.64 better than 11%
70.1 better than 7%
0.90 better than 13%
45% of 263 duels better than 18%
24% of 42 situations better than 15%
Ancient56
63% better than 86%
0.66 better than 12%
71.3 better than 7%
0.93 better than 17%
48% of 208 duels better than 33%
50% of 22 situations better than 79%
Inferno35
66% better than 91%
0.70 better than 36%
74.2 better than 20%
0.92 better than 17%
49% of 94 duels better than 33%
33% of 9 situations better than 41%
Anubis32
44% better than 24%
0.69 better than 26%
75.1 better than 19%
0.95 better than 22%
48% of 103 duels better than 30%
33% of 21 situations better than 39%
Cache10
30% -
0.58 -
63.0 -
0.74-
45% of 33 duels -
0% of 2 situations -
Nuke10
10% -
0.56 -
66.4 -
0.82-
37% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toonzi1- plays

Across 281 matches toonzi1- averages K/R 0.65 and ADR 70.3; the rating across the 233 rated matches is 0.91. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.3, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 54% headshots. The strongest map is Inferno with a 66% win rate in 35 matches. In 54 of 233 matches the rating was 1.10 or higher (23%), in 124 it was below 0.90. In 181 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. toonzi1- loses the most ELO on Anubis (−79 ELO, win rate 44%). Things go best on Ancient (+63 ELO, win rate 63%). Match no. 3 of the day goes best: 58% win rate, +43 ELO. Improved over the last three months: Rating +0.06, Win rate +9 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.63, ADR at 68.6. Last 30 days: 87 matches, win rate 54%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.