tonw

Kosovo
On FACEIT since 2018 84 matches tracked 33 matches in 30 days
Last updated:

How does tonw play?

Rating 1.11 K/R 0.79 ADR 82.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.3
Knife kills 3 in 84 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 5 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tonw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.87
JunJulAugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.83 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 38%
0.75 better than 55%
78.3 better than 37%
1.02 better than 46%
43% of 82 duels better than 12%
38% of 16 situations right on the average
Mirage18
50% better than 44%
0.79 better than 74%
85.9 better than 76%
1.10 better than 74%
56% of 81 duels better than 79%
44% of 9 situations better than 67%
Ancient17
53% better than 54%
0.86 better than 93%
87.3 better than 78%
1.25 better than 97%
47% of 76 duels better than 27%
61% of 18 situations better than 93%
Inferno10
40% -
0.90 -
96.4 -
1.24-
54% of 39 duels -
33% of 3 situations -
Anubis8
50% -
0.77 -
77.8 -
1.13-
45% of 38 duels -
67% of 9 situations -
Nuke4
25% -
0.56 -
61.9 -
0.72-
47% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tonw plays

Across 84 matches tonw averages K/R 0.79, ADR 82.9 and a rating of 1.11. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 38 of 84 matches the rating was 1.10 or higher (45%), in 28 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: August 2026 at 1.48. Things go best in match 2 of the day (+50 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +50 ELO. Last 30 days: 33 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.