tonn1x-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.2%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.93 (at the start 0.98). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 76.3. Last 3 months: 70.8 (at the start 76.3). Clearly below the average (80.0).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 56%). Just above the average (50%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 55% (at the start 45%). Well above the average (49%).
Best month: August 2026 with 2,387. Last 3 months: 2,387 (at the start 2,180).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tonn1x- loses the most ELO on Mirage: −26 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 36 · Mirage
- Highest rating in a match: 1.69 · Mirage
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How tonn1x- plays
Across 69 matches tonn1x- averages K/R 0.66, ADR 72.7 and a rating of 0.95. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.7, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 15 of 69 matches the rating was 1.10 or higher (22%), in 30 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. tonn1x- loses the most ELO on Mirage (−26 ELO, win rate 52%). Things go best on Dust 2 (+25 ELO, win rate 52%). Improved over the last three months: Win rate +10 pp, ELO +207. Got weaker: K/R −0.06, Rating −0.05, ADR −5.5, Headshots −5 pp. Last 30 days: 20 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.