tonic-
How does tonic- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Weakness0.97 K/D and so clearly below the average (1.07).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.2%).
Utility and deaths
Average4.4 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 0.94 (at the start 0.97). Well below the average (1.06).
Damage per round (ADR)
Best month: August 2026 with 78.5. Last 3 months: 74.2 (at the start 76.9). Clearly below the average (81.3).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 49% (at the start 44%). Clearly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 55% (at the start 56%). Just above the average (54%).
Best month: October 2026 with 3,192. Last 3 months: 3,192 (at the start 2,831).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 249 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tonic- loses the most ELO on Mirage: −95 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Longest win streak: 10 wins in a row · Dust 2
- Highest rating in a match: 1.93 · Anubis
Maps in detail
from the last 249 matchesCompared with players on the same level who have at least 15 matches on the map.
How tonic- plays
Across 249 matches tonic- averages K/R 0.68 and ADR 75.1; the rating across the 205 rated matches is 0.95. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 66% win rate in 56 matches. In 62 of 205 matches the rating was 1.10 or higher (30%), in 98 it was below 0.90. In 161 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. tonic- loses the most ELO on Mirage (−95 ELO, win rate 54%). Things go best on Anubis (+113 ELO, win rate 65%). From match no. 5 of the day on, things go best: 62% win rate, −65 ELO. Improved over the last three months: Headshots +5 pp, ELO +361. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 74.2, Win rate at 55%. Last 30 days: 88 matches, win rate 52%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.