toni____

Finland
232 matches tracked 56 matches in 30 days
Last updated:

How does toni____ play?

Rating 1.03 (from 185 matches) K/R 0.73 ADR 76.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

toni____ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

toni____ wins 43 of 100 1v1s. 3 percentage points above the level 10 average (40%).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by toni____ are headshots. 6 percentage points above the level 10 average (51%).

Headshot rate 57%+6 pp better than 85%
AWP share of kills 1%−10 pp better than 7%
K/D 1.040.00 on par
Pistol kills per match 2.8
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

toni____ gets exactly 3 kills in 3.8 of 100 rounds. 0.3 percentage points below the level 10 average (4.1%).

2K rounds 13.3%−0.1 pp better than 43%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.40.0 on par
4Ks and aces 38x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.4 utility damage per round from HEs and mollies. 1.3 above the level 10 average (4.1).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.32+0.02 better than 58%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.73, ADR at 77.2
▼ Got worse
Win rate −12 pp, ELO −339

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). 0.01 below the level 10 average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −206 ELO
44 matches · 39% win rate
On Cache −121 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −119 ELO, win rate 45%
On Wednesdays −216 ELO, win rate 30%

toni____ loses the most ELO on Mirage: −206 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 2.15 · Nuke
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
65% better than 85%
0.76 better than 58%
79.2 better than 38%
1.10 better than 74%
57% of 213 duels better than 79%
44% of 39 situations better than 65%
Nuke45
64% better than 73%
0.78 better than 63%
78.6 better than 39%
1.11 better than 74%
50% of 175 duels better than 40%
45% of 31 situations better than 71%
Mirage44
39% better than 9%
0.70 better than 28%
75.2 better than 20%
0.98 better than 30%
54% of 146 duels better than 64%
46% of 26 situations better than 74%
Cache25
40% -
0.74 -
80.5 -
1.06-
45% of 117 duels -
78% of 9 situations -
Anubis21
29% better than 1%
0.68 better than 19%
74.3 better than 14%
0.93 better than 15%
50% of 76 duels better than 38%
22% of 18 situations better than 14%
Dust 219
37% better than 7%
0.64 better than 8%
68.6 better than 3%
0.91 better than 11%
40% of 68 duels better than 5%
17% of 6 situations better than 6%
Inferno17
59% better than 62%
0.69 better than 21%
74.1 better than 12%
1.01 better than 34%
39% of 69 duels better than 4%
17% of 12 situations better than 10%

Compared with players on the same level who have at least 15 matches on the map.

How toni____ plays

Across 232 matches toni____ averages K/R 0.73 and ADR 76.7; the rating across the 185 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 85% of level 10 players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 60 matches. In 78 of 185 matches the rating was 1.10 or higher (42%), in 63 it was below 0.90. In 187 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. toni____ loses the most ELO on Mirage (−206 ELO, win rate 39%). Things go best on Ancient (+309 ELO, win rate 65%). Match no. 3 of the day goes best: 59% win rate, +57 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −12 pp, ELO −339. Unchanged in recent months: K/R at 0.73, ADR at 77.2. Last 30 days: 56 matches, win rate 41%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.