tongueePEEK

Turkey
196 matches tracked 43 matches in 30 days
Last updated:

How does tongueePEEK play?

Rating 0.93 (from 172 matches) K/R 0.69 ADR 78.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.92−0.09 · Ø 1.01 better than 17%
Pistol kills per match 2.3
Knife kills 7 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 13%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 67%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 52%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 76.8, Headshots at 46%
▼ Got worse
Win rate −9 pp, ELO −343

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
54 matches · 57% win rate
On Anubis −63 ELO
44 matches · 55% win rate
On Fridays −26 ELO, win rate 43%

tongueePEEK loses the most ELO on Dust 2: −91 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.96 · Anubis
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
57% better than 71%
0.69 better than 30%
78.2 better than 40%
0.94 better than 23%
47% of 219 duels better than 31%
50% of 16 situations better than 82%
Anubis44
55% better than 63%
0.75 better than 63%
83.6 better than 70%
1.02 better than 56%
47% of 173 duels better than 27%
21% of 28 situations better than 13%
Mirage35
37% better than 9%
0.62 better than 7%
73.9 better than 20%
0.83 better than 3%
46% of 147 duels better than 26%
14% of 14 situations better than 4%
Inferno20
50% better than 38%
0.68 better than 28%
80.6 better than 49%
0.83 better than 4%
42% of 73 duels better than 10%
75% of 8 situations better than 98%
Ancient17
47% better than 38%
0.65 better than 15%
74.8 better than 23%
0.94 better than 29%
41% of 76 duels better than 8%
57% of 7 situations better than 90%
Cache10
50% -
0.75 -
72.6 -
1.03-
41% of 49 duels -
33% of 9 situations -
Nuke10
40% -
0.75 -
78.9 -
0.93-
47% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tongueePEEK plays

Across 196 matches tongueePEEK averages K/R 0.69 and ADR 78.0; the rating across the 172 rated matches is 0.93. Biggest strength: Utility hit rate at 45%, better than 95% of level 9 players. Most room to improve: Rating at 0.93, better than only 16% of level 9 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 54 matches. In 43 of 172 matches the rating was 1.10 or higher (25%), in 87 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. tongueePEEK loses the most ELO on Dust 2 (−91 ELO, win rate 57%). Things go best in match 4 of the day (+23 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +23 ELO. Got weaker: Win rate −9 pp, ELO −343. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 76.8, Headshots at 46%. Last 30 days: 43 matches, win rate 51%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.