tomtheking50

United Kingdom
On FACEIT since 2025 96 matches tracked 63 matches in 30 days
Last updated:

How does tomtheking50 play?

Rating 1.01 K/R 0.72 ADR 79.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (46%).

Headshot rate 27%−19 pp · Ø 46% better than 1%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.07 · Ø 0.99 better than 81%
Pistol kills per match 1.9
Knife kills 3 in 96 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 45%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 41%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 3x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +5.5, ELO +192
= Stayed the same
K/R at 0.73, Rating at 1.02, Win rate at 56%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
25 matches · 48% win rate
Between 0:00 and 6:00 −28 ELO, win rate 43%
On Saturdays ±0 ELO, win rate 43%

tomtheking50 loses the most ELO from match 5 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
47% better than 40%
0.67 better than 27%
76.9 better than 38%
0.97 better than 42%
54% of 63 duels better than 74%
60% of 10 situations better than 93%
Ancient17
47% better than 39%
0.80 better than 86%
87.6 better than 86%
1.10 better than 86%
58% of 65 duels better than 89%
53% of 17 situations better than 86%
Nuke16
75% better than 95%
0.77 better than 68%
82.8 better than 63%
1.08 better than 71%
54% of 46 duels better than 69%
29% of 24 situations better than 32%
Inferno14
36% -
0.78 -
83.8 -
1.07-
68% of 66 duels -
25% of 8 situations -
Mirage14
57% -
0.68 -
72.5 -
1.00-
50% of 52 duels -
63% of 8 situations -
Anubis10
70% -
0.60 -
74.5 -
0.83-
39% of 33 duels -
50% of 4 situations -
Cache5
80% -
0.68 -
74.3 -
0.97-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomtheking50 plays

Across 96 matches tomtheking50 averages K/R 0.72, ADR 79.6 and a rating of 1.01. Biggest strength: Opening duels won at 57%, better than 96% of level 6 players. Most room to improve: Headshot rate at 27%, better than only 1% of level 6 players. Averages 15.3 kills per match with 27% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 34 of 96 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 63 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. tomtheking50 loses the most ELO from match 5 of the day (±0 ELO, win rate 48%). Improved over the last three months: ADR +5.5, ELO +192. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, Win rate at 56%. Last 30 days: 63 matches, win rate 56%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.