tommy012

Russia
166 matches tracked 27 matches in 30 days
Last updated:

How does tommy012 play?

Rating 0.87 (from 83 matches) K/R 0.62 ADR 68.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 1
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 43%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 1 average. More 1v1 and 1v2 wins than the level 1 average.
AWPerClutcher
better than most on level 1 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%0 pp level
Opening duels won 47%+4 pp better than 76%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+9 pp better than 80%
Clutch 1v2 won 25%+5 pp better than 87%
Clutch kills per match 1.7+0.2 better than 79%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 31%−8 pp better than 12%
AWP share of kills 34%+23 pp better than 97%
K/D 0.88+0.05 better than 76%
Pistol kills per match 1.8
Knife kills 10 in 166 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.5%−0.3 pp better than 47%
Rounds with 3K 3.1%+0.1 pp better than 69%
MVPs per match 1.70.0 level
4Ks and aces 11x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−2 pp better than 52%
Utility damage per round 3.5+0.3 better than 66%
Enemies flashed per round 0.15−0.06 better than 39%
Rounds with a death 70%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 1 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.64.

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
21 matches · 33% wins
On Dust 2 −5 ELO
36 matches · 50% wins
Between 0:00 and 6:00 +61 ELO, win rate 41%
On Mondays −18 ELO, win rate 35%

tommy012 loses the most ELO in match 2 of the day: −29 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 52%
0.63 better than 64%
70.3 better than 59%
0.85 better than 58%
45% of 219 duels better than 59%
41% of 34 situations better than 67%
Dust 236
50% better than 62%
0.61 better than 54%
67.7 better than 47%
0.85 better than 59%
50% of 124 duels better than 83%
53% of 17 situations better than 92%
Anubis25
68% better than 94%
0.63 better than 40%
68.8 better than 29%
0.94-
49% of 81 duels better than 72%
31% of 13 situations better than 33%
Nuke16
50% better than 43%
0.64 better than 26%
67.1 better than 13%
0.87-
41% of 61 duels better than 15%
50% of 12 situations better than 79%
Ancient14
43% -
0.66 -
68.7 -
1.00-
52% of 50 duels -
50% of 8 situations -
Inferno14
36% -
0.59 -
65.7 -
0.87-
52% of 58 duels -
0% of 3 situations -
Cache5
40% -
0.52 -
59.3 -
0.62-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tommy012 plays

Across 166 matches tommy012 averages K/R 0.62 and ADR 68.3; the rating across the 83 rated matches is 0.87. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 96% of players on level 1. Most room to improve: Headshot rate at 31%. That is better than only 12% of players on level 1. On average 13.5 kills per match, 31% of them headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 23 of 83 matches the rating was 1.10 or higher (28%), in 46 it was below 0.90. In 144 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.87. tommy012 loses the most ELO in match 2 of the day (−29 ELO, win rate 33%). Things go best in match 1 of the day (+32 ELO, win rate 59%). Last 30 days: 27 matches, win rate 52%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.