tomi_kogutek

Poland
On FACEIT since 2015 235 matches tracked 69 matches in 30 days
ELO ▼ 157
3,350
30-day peak: 3,507
Rank EU ▲ 233 places
#1,917
Poland #104 in Poland
30 days · prev. #2,150 · best #1,835
Last updated:

How does tomi_kogutek play?

Rating 1.06 K/R 0.77 ADR 83.0 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.06−0.01 · Ø 1.07 better than 41%
Pistol kills per match 2.9
Knife kills 3 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 35%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 3 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 4.9+1.1 · Ø 3.8 better than 80%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.0, Win rate −13 pp, ELO −63

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Right on the average (0.75).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −278 ELO
49 matches · 43% win rate
On Anubis −40 ELO
30 matches · 53% win rate

tomi_kogutek loses the most ELO in match 2 of the day: −278 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.72 · Anubis

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 55%
0.79 better than 63%
85.0 better than 62%
1.09 better than 57%
52% of 320 duels better than 46%
42% of 19 situations better than 60%
Ancient47
60% better than 66%
0.78 better than 61%
84.3 better than 60%
1.04 better than 43%
54% of 221 duels better than 58%
25% of 20 situations better than 18%
Nuke36
50% better than 24%
0.76 better than 45%
81.9 better than 47%
1.05 better than 38%
55% of 162 duels better than 58%
53% of 19 situations better than 80%
Anubis30
53% better than 42%
0.78 better than 61%
83.6 better than 58%
1.10 better than 62%
52% of 115 duels better than 46%
55% of 11 situations better than 85%
Dust 227
67% better than 88%
0.70 better than 23%
76.6 better than 22%
0.95 better than 13%
51% of 107 duels better than 41%
54% of 13 situations better than 85%
Cache20
65% better than 69%
0.77 better than 40%
81.0 better than 29%
1.06 better than 32%
48% of 111 duels better than 18%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How tomi_kogutek plays

Across 235 matches tomi_kogutek averages K/R 0.77, ADR 83.0 and a rating of 1.06. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 105 of 235 matches the rating was 1.10 or higher (45%), in 80 it was below 0.90. In 180 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. tomi_kogutek loses the most ELO in match 2 of the day (−278 ELO, win rate 43%). Things go best in match 1 of the day (+213 ELO, win rate 65%). Match no. 3 of the day goes best: 67% win rate, +136 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −4.0, Win rate −13 pp, ELO −63. Last 30 days: 69 matches, win rate 49%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.