tomai

Russia
On FACEIT since 2021 197 matches tracked 61 matches in 30 days
Last updated:

How does tomai play?

Rating 0.96 (from 117 matches) K/R 0.71 ADR 80.3 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 117 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 13%+2 pp better than 67%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.8
Knife kills 1 in 197 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 14x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +198
= Stayed the same
K/R at 0.70, ADR at 79.4, Headshots at 46%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −79 ELO
60 matches · 62% wins
On Inferno −55 ELO
22 matches · 59% wins
On Saturdays −60 ELO, win rate 52%

tomai loses the most ELO on Ancient: −79 ELO, 62% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
62% better than 81%
0.73 better than 41%
82.7 better than 56%
0.93 better than 15%
57% of 215 duels better than 80%
47% of 19 situations better than 77%
Dust 259
54% better than 58%
0.77 better than 64%
83.2 better than 64%
1.04 level
59% of 182 duels better than 85%
33% of 24 situations better than 37%
Mirage28
54% better than 58%
0.62 better than 5%
71.2 better than 9%
0.88 better than 7%
48% of 117 duels better than 29%
42% of 12 situations better than 61%
Inferno22
59% better than 61%
0.69 better than 22%
80.1 better than 41%
1.13-
41% of 76 duels better than 6%
20% of 5 situations better than 11%
Nuke15
47% better than 20%
0.61 better than 3%
73.8 better than 15%
0.87-
40% of 55 duels better than 4%
0% of 4 situations better than 1%
Cache7
71% -
0.66 -
78.6 -
0.91-
53% of 38 duels -
50% of 2 situations -
Anubis6
67% -
0.83 -
92.3 -
1.05-
59% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomai plays

Across 197 matches tomai averages K/R 0.71 and ADR 80.3; the rating across the 117 rated matches is 0.96. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 15.3 kills per match, 46% of them headshots. The strongest map is Ancient with a 62% win rate in 60 matches. In 32 of 117 matches the rating was 1.10 or higher (27%), in 57 it was below 0.90. In 117 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 1.11. tomai loses the most ELO on Ancient (−79 ELO, win rate 62%). Things go best on Mirage (+24 ELO, win rate 54%). Improved over the last three months: ELO +198. Unchanged in recent months: K/R at 0.70, ADR at 79.4, Headshots at 46%, Win rate at 57%. Last 30 days: 61 matches, win rate 56%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.