tomaazyak

Russia
On FACEIT since 2017 137 matches tracked 41 matches in 30 days
Last updated:
Next update possible in 10m 33s

How does tomaazyak play?

Rating 0.91 K/R 0.64 ADR 69.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 31%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 10x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +410
= Stayed the same
K/R at 0.63, Rating at 0.90, ADR at 69.9, Win rate at 54%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.63 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
31 matches · 45% win rate
On Mirage −30 ELO
33 matches · 61% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 50%
On Fridays ±0 ELO, win rate 50%

tomaazyak loses the most ELO in match 2 of the day: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.92 · Mirage
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 79%
0.63 better than 6%
66.4 better than 1%
0.92 better than 11%
44% of 182 duels better than 13%
42% of 26 situations better than 61%
Mirage33
61% better than 81%
0.60 better than 2%
68.3 better than 3%
0.85 better than 3%
45% of 131 duels better than 15%
37% of 19 situations better than 43%
Nuke20
45% better than 19%
0.71 better than 26%
74.9 better than 16%
1.00 better than 30%
46% of 79 duels better than 19%
30% of 10 situations better than 24%
Anubis19
47% better than 30%
0.61 better than 4%
70.5 better than 5%
0.87 better than 5%
33% of 58 duels better than 1%
15% of 13 situations better than 6%
Inferno7
43% -
0.72 -
80.1 -
0.96-
38% of 21 duels -
25% of 4 situations -
Ancient4
50% -
0.58 -
66.1 -
0.82-
57% of 14 duels -
50% of 2 situations -
Cache3
33% -
0.76 -
78.4 -
1.07-
30% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomaazyak plays

Across 137 matches tomaazyak averages K/R 0.64, ADR 69.6 and a rating of 0.91. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.6, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 61% win rate in 51 matches. In 39 of 137 matches the rating was 1.10 or higher (28%), in 73 it was below 0.90. In 96 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. tomaazyak loses the most ELO in match 2 of the day (−60 ELO, win rate 45%). Things go best on Dust 2 (+145 ELO, win rate 61%). Improved over the last three months: ELO +410. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.90, ADR at 69.9, Win rate at 54%. Last 30 days: 41 matches, win rate 61%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.