tom1saky

Somalia
93 matches tracked 28 matches in 30 days
ELO ▲ 109
1,846
30-day peak: 1,874
Rank SA ▼ 288 places
#9,098
30 days · prev. #8,810 · best #7,712
Last updated:

How does tom1saky play?

Rating 1.13 (from 65 matches) K/R 0.82 ADR 89.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 15%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 82%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 14x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.0, Headshots −3 pp, Win rate −4 pp, ELO −75

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays +22 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 88%
0.82 better than 87%
89.5 better than 90%
1.15 better than 88%
60% of 111 duels better than 92%
48% of 21 situations better than 79%
Ancient11
64% -
0.73 -
82.1 -
0.99-
56% of 27 duels -
50% of 6 situations -
Anubis11
55% -
0.80 -
86.4 -
1.08-
57% of 30 duels -
33% of 6 situations -
Dust 211
36% -
0.78 -
85.1 -
1.07-
55% of 33 duels -
0% of 4 situations -
Cache8
50% -
0.98 -
100.3 -
1.19-
75% of 24 duels -
100% of 3 situations -
Inferno4
100% -
0.91 -
101.1 -
1.41-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tom1saky plays

Across 93 matches tom1saky averages K/R 0.82 and ADR 89.2; the rating across the 65 rated matches is 1.13. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Averages 17.9 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 32 of 65 matches the rating was 1.10 or higher (49%), in 21 it was below 0.90. In 36 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.37. Things go best on Mirage (+52 ELO, win rate 63%). Got weaker: K/R −0.06, Rating −0.07, ADR −4.0, Headshots −3 pp, Win rate −4 pp, ELO −75. Last 30 days: 28 matches, win rate 64%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.