tokyoking111

Ukraine
On FACEIT since 2023 222 matches tracked 62 matches in 30 days
ELO ▼ 358
2,499
30-day peak: 2,857
Rank EU
#52,141
Ukraine #2,157 in Ukraine
Last updated:

How does tokyoking111 play?

Rating 1.03 K/R 0.74 ADR 81.8 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.04+0.02 · Ø 1.02 better than 52%
Pistol kills per match 2.6
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 40%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 13x 4K, 4 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.6, Headshots at 50%, Win rate at 48%
▼ Got worse
ELO −185

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −83 ELO
27 matches · 33% win rate
On Ancient −59 ELO
48 matches · 42% win rate
On Thursdays −152 ELO, win rate 34%

tokyoking111 loses the most ELO from match 5 of the day: −83 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.52 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 42%
0.78 better than 67%
83.8 better than 64%
1.07 better than 61%
52% of 327 duels right on the average
43% of 42 situations better than 63%
Ancient48
42% better than 19%
0.69 better than 24%
81.8 better than 53%
0.95 better than 22%
47% of 215 duels better than 25%
18% of 22 situations better than 10%
Anubis44
48% better than 38%
0.73 better than 44%
78.2 better than 37%
1.02 better than 43%
46% of 157 duels better than 20%
45% of 22 situations better than 69%
Dust 237
57% better than 67%
0.78 better than 69%
84.9 better than 70%
1.07 better than 61%
58% of 137 duels better than 82%
46% of 26 situations better than 71%
Nuke10
30% -
0.75 -
79.4 -
1.08-
69% of 32 duels -
50% of 10 situations -
Inferno9
44% -
0.69 -
72.4 -
0.98-
39% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tokyoking111 plays

Across 220 matches tokyoking111 averages K/R 0.74, ADR 81.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 37 matches. In 89 of 220 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 152 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. tokyoking111 loses the most ELO from match 5 of the day (−83 ELO, win rate 33%). Things go best on Mirage (+249 ELO, win rate 50%). Got weaker: ELO −185. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.6, Headshots at 50%, Win rate at 48%. Last 30 days: 62 matches, win rate 40%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.