toksykDES1RE

Barbados
On FACEIT since 2016 122 matches tracked 35 matches in 30 days
Last updated:

How does toksykDES1RE play?

Rating 1.01 (from 80 matches) K/R 0.71 ADR 78.0 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.03+0.02 · Ø 1.01 better than 60%
Pistol kills per match 3.5
Knife kills 2 in 122 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 50%
MVPs per match 2.1−0.1 · Ø 2.2 better than 32%
4Ks and aces 7x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 71%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 52%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.5, Headshots at 54%
▼ Got worse
K/R −0.04, Rating −0.12, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Cache
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 64%
0.69 better than 30%
75.8 better than 28%
1.01 right on the average
50% of 68 duels better than 46%
40% of 25 situations better than 58%
Inferno30
43% better than 15%
0.69 better than 32%
78.7 better than 40%
1.00 better than 39%
50% of 68 duels better than 38%
54% of 13 situations better than 81%
Nuke20
65% better than 80%
0.78 better than 61%
80.4 better than 43%
1.03-
56% of 39 duels better than 70%
38% of 8 situations better than 48%
Dust 218
33% better than 5%
0.69 better than 30%
76.8 better than 33%
0.97-
63% of 32 duels better than 96%
20% of 5 situations better than 9%
Cache11
45% -
0.74 -
85.3 -
1.03-
44% of 34 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toksykDES1RE plays

Across 122 matches toksykDES1RE averages K/R 0.71 and ADR 78.0; the rating across the 80 rated matches is 1.01. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.7 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 31 of 80 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Things go best on Nuke (+78 ELO, win rate 65%). Match no. 1 of the day goes best: 57% win rate, +28 ELO. Got weaker: K/R −0.04, Rating −0.12, Win rate −5 pp. Unchanged in recent months: ADR at 76.5, Headshots at 54%. Last 30 days: 35 matches, win rate 46%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.