toks17

Ukraine
On FACEIT since 2018 133 matches tracked
Last updated:

How does toks17 play?

Rating 1.00 K/R 0.76 ADR 82.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Weakness
Last one alive

4% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 4%−17 pp · Ø 21% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 3.0
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 49%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 17x 4K, 6 aces in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 2%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +124
= Stayed the same
Rating at 1.00, ADR at 81.3, Headshots at 42%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.71).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
25 matches · 44% win rate
On Dust 2 −29 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 −38 ELO, win rate 46%
On Thursdays +47 ELO, win rate 40%

toks17 loses the most ELO in match 2 of the day: −55 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.95 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
67% better than 94%
0.75 better than 62%
82.0 better than 62%
0.99 better than 43%
51% of 237 duels right on the average
45% of 11 situations better than 72%
Anubis27
52% better than 53%
0.79 better than 81%
83.9 better than 72%
1.01 better than 53%
53% of 179 duels better than 65%
8% of 13 situations better than 3%
Dust 227
48% better than 42%
0.77 better than 75%
83.3 better than 69%
1.01 right on the average
48% of 143 duels better than 35%
31% of 13 situations better than 33%
Ancient14
57% -
0.77 -
79.4 -
1.08-
48% of 71 duels -
80% of 5 situations -
Vertigo14
57% -
0.75 -
81.9 -
0.99-
54% of 103 duels -
20% of 5 situations -
Nuke5
40% -
0.83 -
87.7 -
1.13-
64% of 28 duels -
0% of 4 situations -
Inferno4
50% -
0.69 -
83.4 -
0.89-
41% of 27 duels -
50% of 2 situations -
Cache3
67% -
0.56 -
66.7 -
0.76-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toks17 plays

Across 133 matches toks17 averages K/R 0.76, ADR 82.2 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 1.5, better than only 2% of level 8 players. Averages 17.2 kills per match with 42% headshots. The strongest map is Mirage with a 67% win rate in 39 matches. In 47 of 133 matches the rating was 1.10 or higher (35%), in 46 it was below 0.90. In 101 matches with detailed stats: 17 4Ks and 6 aces. Best month by rating: July 2026 at 1.05. toks17 loses the most ELO in match 2 of the day (−55 ELO, win rate 44%). Things go best on Mirage (+54 ELO, win rate 67%). Match no. 1 of the day goes best: 61% win rate, +46 ELO. Improved over the last three months: Win rate +8 pp, ELO +124. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.00, ADR at 81.3, Headshots at 42%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.