tokisaki-

Ukraine
On FACEIT since 2020 192 matches tracked 36 matches in 30 days
ELO ▲ 41
2,557
30-day peak: 2,665
Rank EU
#43,337
Ukraine #1,653 in Ukraine
Last updated:

How does tokisaki- play?

Rating 0.99 (from 167 matches) K/R 0.69 ADR 76.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.2
Knife kills 3 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 77.0, ELO at 2,557
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −38 ELO
38 matches · 66% win rate
On Dust 2 −31 ELO
46 matches · 33% win rate
Between 12:00 and 18:00 −55 ELO, win rate 42%
On Wednesdays −22 ELO, win rate 42%

tokisaki- loses the most ELO on Anubis: −38 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.23 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
63% better than 86%
0.75 right on the average
80.0 better than 43%
1.10 better than 68%
56% of 140 duels better than 75%
38% of 48 situations better than 46%
Dust 246
33% better than 4%
0.67 better than 16%
75.7 better than 21%
0.93 better than 14%
45% of 153 duels better than 17%
39% of 31 situations better than 52%
Ancient42
60% better than 74%
0.66 better than 11%
72.2 better than 8%
0.98 better than 28%
44% of 116 duels better than 11%
37% of 19 situations better than 47%
Anubis38
66% better than 87%
0.66 better than 12%
75.4 better than 20%
0.95 better than 18%
46% of 126 duels better than 18%
38% of 29 situations better than 47%
Nuke11
36% -
0.65 -
74.9 -
0.92-
57% of 30 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tokisaki- plays

Across 192 matches tokisaki- averages K/R 0.69 and ADR 76.1; the rating across the 167 rated matches is 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Anubis with a 66% win rate in 38 matches. In 55 of 167 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 121 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: May 2026 at 1.28. tokisaki- loses the most ELO on Anubis (−38 ELO, win rate 66%). Things go best on Mirage (+72 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +59 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 77.0, ELO at 2,557. Last 30 days: 36 matches, win rate 50%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.