toeluvr

USA
On FACEIT since 2020 131 matches tracked
ELO ▼ 29
2,405
30-day peak: 2,434
Rank NA ▲ 224 places
#2,172
US #1,167 in US
30 days · prev. #2,396 · best #2,086
Last updated:

How does toeluvr play?

Rating 0.97 (from 110 matches) K/R 0.73 ADR 82.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.9
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 12x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −4.6, Win rate −19 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.71 (at the start 0.82). Just below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
42 matches · 45% win rate
On Mirage −79 ELO
40 matches · 50% win rate
Between 18:00 and 24:00 −98 ELO, win rate 45%
On Sundays ±0 ELO, win rate 43%

toeluvr loses the most ELO in match 1 of the day: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 43%
0.76 better than 58%
86.6 better than 77%
0.97 better than 27%
57% of 246 duels better than 80%
55% of 11 situations better than 88%
Dust 234
56% better than 68%
0.71 better than 35%
79.6 better than 43%
0.97 better than 27%
49% of 167 duels better than 38%
62% of 13 situations better than 94%
Anubis16
63% better than 82%
0.70 better than 28%
78.3 better than 35%
0.93-
51% of 87 duels better than 46%
57% of 7 situations better than 89%
Inferno13
38% -
0.73 -
88.5 -
1.04-
53% of 80 duels -
40% of 5 situations -
Cache12
58% -
0.72 -
79.3 -
1.00-
46% of 79 duels -
33% of 6 situations -
Nuke8
63% -
0.68 -
74.3 -
0.95-
53% of 53 duels -
25% of 4 situations -
Ancient7
86% -
0.71 -
88.9 -
0.92-
44% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toeluvr plays

Across 131 matches toeluvr averages K/R 0.73 and ADR 82.6; the rating across the 110 rated matches is 0.97. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 36 of 110 matches the rating was 1.10 or higher (33%), in 47 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. toeluvr loses the most ELO in match 1 of the day (−102 ELO, win rate 45%). Things go best on Dust 2 (+32 ELO, win rate 56%). Match no. 2 of the day goes best: 66% win rate, −25 ELO. Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.11, ADR −4.6, Win rate −19 pp. Last 30 days: 9 matches, win rate 33%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.