todepresivo

Brazil
267 matches tracked 163 matches in 30 days
ELO ▼ 182
2,052
30-day peak: 2,234
Rank SA ▼ 1,393 places
#5,487 #3,804 in BR
30 days · before #4,094 · best #3,312
Last updated:

How does todepresivo play?

Rating 1.07 (from 217 matches) K/R 0.76 ADR 80.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 6%−5 pp better than 35%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 37x 4K, 4 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.76, ADR at 81.4
▼ Got worse
ELO −179

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.73).

Patterns

From the last 267 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −110 ELO
88 matches · 47% wins
On Anubis −2 ELO
20 matches · 50% wins
Between 0:00 and 6:00 −258 ELO, win rate 44%
On Thursdays −75 ELO, win rate 32%

todepresivo loses the most ELO on Mirage: −110 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
49% better than 37%
0.77 better than 62%
83.2 better than 61%
1.12 better than 75%
55% of 283 duels better than 70%
23% of 52 situations better than 14%
Mirage88
47% better than 30%
0.77 better than 63%
81.9 better than 56%
1.06 better than 58%
54% of 256 duels better than 64%
43% of 42 situations better than 64%
Nuke30
53% better than 39%
0.72 better than 36%
75.0 better than 21%
1.03 better than 43%
42% of 73 duels better than 8%
36% of 14 situations better than 43%
Anubis20
50% better than 39%
0.74 level
78.5 better than 36%
1.05-
54% of 39 duels better than 61%
18% of 11 situations better than 8%
Ancient16
50% better than 38%
0.72 better than 37%
81.3 better than 49%
1.07-
51% of 47 duels better than 45%
67% of 9 situations better than 97%
Inferno11
36% -
0.68 -
75.1 -
0.97-
69% of 26 duels -
44% of 9 situations -
Cache3
67% -
0.51 -
61.4 -
0.68-
36% of 11 duels -
-
Overpass3
67% -
1.02 -
96.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How todepresivo plays

Across 267 matches todepresivo averages K/R 0.76 and ADR 80.9; the rating across the 217 rated matches is 1.07. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 16.5 kills per match, 51% of them headshots. The strongest map is Nuke with a 53% win rate in 30 matches. In 99 of 217 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 217 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.25. todepresivo loses the most ELO on Mirage (−110 ELO, win rate 47%). Things go best on Dust 2 (+12 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp. Got weaker: ELO −179. Unchanged in recent months: K/R at 0.76, ADR at 81.4. Last 30 days: 163 matches, win rate 48%, ELO balance −131.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.