todedacu

Romania
On FACEIT since 2015 187 matches tracked 40 matches in 30 days
Last updated:

How does todedacu play?

Rating 1.12 (from 167 matches) K/R 0.80 ADR 85.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.3
Knife kills 6 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 19x 4K, 2 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +288
= Stayed the same
ADR at 84.9, Headshots at 44%
▼ Got worse
K/R −0.07, Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
58 matches · 52% win rate
On Nuke −21 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 +18 ELO, win rate 46%
On Saturdays +22 ELO, win rate 37%

todedacu loses the most ELO on Inferno: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.09 · Nuke
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno58
52% better than 42%
0.78 better than 62%
87.3 better than 72%
1.11 better than 63%
54% of 216 duels right on the average
30% of 44 situations better than 32%
Anubis43
56% better than 61%
0.80 better than 73%
82.1 better than 53%
1.14 better than 78%
49% of 152 duels better than 36%
43% of 30 situations better than 60%
Ancient41
61% better than 80%
0.80 better than 74%
87.1 better than 75%
1.14 better than 80%
59% of 136 duels better than 84%
59% of 22 situations better than 91%
Nuke21
52% better than 39%
0.85 better than 81%
91.8 better than 86%
1.21 better than 84%
61% of 83 duels better than 90%
33% of 9 situations better than 33%
Dust 213
38% -
0.73 -
78.7 -
1.00-
60% of 52 duels -
33% of 6 situations -
Cache10
30% -
0.73 -
78.4 -
1.00-
47% of 30 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How todedacu plays

Across 187 matches todedacu averages K/R 0.80 and ADR 85.6; the rating across the 167 rated matches is 1.12. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 41 matches. In 86 of 167 matches the rating was 1.10 or higher (51%), in 50 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. todedacu loses the most ELO on Inferno (−30 ELO, win rate 52%). Things go best on Anubis (+91 ELO, win rate 56%). Match no. 3 of the day goes best: 71% win rate, +51 ELO. Improved over the last three months: Win rate +5 pp, ELO +288. Got weaker: K/R −0.07, Rating −0.11. Unchanged in recent months: ADR at 84.9, Headshots at 44%. Last 30 days: 40 matches, win rate 58%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.