tocame

Australia
125 matches tracked
ELO
2,412
Peak across recorded matches: 2,412
Rank OCE ▲ 21 places
#339
Australia #121 in Australia
30 days · prev. #360 · best #331
Last updated:

How does tocame play?

Rating 1.00 (from 105 matches) K/R 0.71 ADR 76.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.4 from the last 105
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 6%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.2, Headshots +4 pp, ELO +71
= Stayed the same
Rating at 0.98
▼ Got worse
Win rate −10 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
23 matches · 39% win rate
On Dust 2 −1 ELO
25 matches · 64% win rate
Between 12:00 and 18:00 +104 ELO, win rate 46%

tocame loses the most ELO on Ancient: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 25%
0.71 better than 33%
78.3 better than 35%
1.00 better than 37%
55% of 112 duels better than 71%
41% of 22 situations better than 58%
Dust 225
64% better than 87%
0.73 better than 45%
79.3 better than 42%
1.05 better than 54%
41% of 87 duels better than 7%
50% of 16 situations better than 80%
Ancient23
39% better than 12%
0.68 better than 19%
75.9 better than 21%
0.96 better than 26%
41% of 85 duels better than 6%
33% of 9 situations better than 38%
Anubis7
71% -
0.71 -
78.6 -
0.90-
71% of 42 duels -
50% of 4 situations -
Cache6
100% -
0.75 -
80.5 -
1.03-
61% of 23 duels -
33% of 3 situations -
Inferno6
50% -
0.82 -
80.2 -
1.14-
62% of 26 duels -
50% of 2 situations -
Nuke6
33% -
0.71 -
73.2 -
0.91-
40% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tocame plays

Across 125 matches tocame averages K/R 0.71 and ADR 76.7; the rating across the 105 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 31 of 105 matches the rating was 1.10 or higher (30%), in 41 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. tocame loses the most ELO on Ancient (−30 ELO, win rate 39%). Things go best on Mirage (+108 ELO, win rate 45%). Improved over the last three months: K/R +0.04, ADR +4.2, Headshots +4 pp, ELO +71. Got weaker: Win rate −10 pp. Unchanged in recent months: Rating at 0.98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.