toadtoadtoad

USA
33 matches tracked
Last updated:

How does toadtoadtoad play?

Rating 1.00 K/R 0.73 ADR 78.9 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. Higher headshot rate than the level 2 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Level 2

Compared with 600 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 42% no comparison

Clutch

Last one alive
Clutch 1v1 won 78% no comparison
Clutch 1v2 won 8% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.02 K/D and so clearly above the average (0.91).

Headshot rate 47%+8 pp · Ø 39% better than 86%
AWP share of kills 0% no comparison
K/D 1.02+0.11 · Ø 0.91 better than 92%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.8 MVPs per match and so clearly below the average (1.9).

2K rounds 13.4% no comparison
3K rounds 2.7% no comparison
MVPs per match 1.8−0.1 · Ø 1.9 better than 42%
4Ks and aces 0x 4K, 0 aces in 17 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 72% of rounds and so clearly below the average (74%). Lower is better.

Utility hit rate 29% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.43 no comparison
Deaths per round 72%−2 pp · Ø 74% better than 81%

Progress

One value per month, dashed line is the level 2 average
Whether toadtoadtoad is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83.

Patterns

From the last 33 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Inferno
  2. Highest rating in a match: 1.68 · Inferno
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno8
50% -
0.81 -
82.0 -
1.15-
39% of 36 duels -
50% of 6 situations -
Mirage8
38% -
0.66 -
73.4 -
0.89-
47% of 32 duels -
0% of 2 situations -
Dust 26
33% -
0.69 -
75.7 -
0.92-
42% of 33 duels -
50% of 2 situations -
Ancient3
67% -
0.79 -
89.5 -
1.01-
56% of 18 duels -
67% of 3 situations -
Anubis3
0% -
0.68 -
70.8 -
0.88-
43% of 14 duels -
-
Nuke3
67% -
0.78 -
81.5 -
1.09-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toadtoadtoad plays

Across 33 matches toadtoadtoad averages K/R 0.73, ADR 78.9 and a rating of 1.00. Biggest strength: K/D at 1.02, better than 92% of level 2 players. Averages 16.1 kills per match with 47% headshots. In 15 of 33 matches the rating was 1.10 or higher (45%), in 12 it was below 0.90. Best month by rating: March 2026 at 1.14. Last 30 days: 9 matches, win rate 56%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.