toMyXD

France
On FACEIT since 2014 290 matches tracked 82 matches in 30 days
ELO ▲ 256
3,030
30-day peak: 3,030
Rank EU ▼ 118 places
#7,240
France #165 in France
30 days · prev. #7,122 · best #7,122
Last updated:

How does toMyXD play?

Rating 1.05 (from 244 matches) K/R 0.72 ADR 76.5 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 244 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 43x 4K, 6 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.7, Headshots +2 pp, ELO +90
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
25 matches · 48% win rate
From match 5 of the day −75 ELO
45 matches · 47% win rate
Between 6:00 and 12:00 −239 ELO, win rate 48%
On Wednesdays +56 ELO, win rate 47%

toMyXD loses the most ELO on Nuke: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
52% better than 38%
0.73 better than 36%
78.5 better than 31%
1.09 better than 55%
48% of 190 duels better than 25%
57% of 54 situations better than 90%
Ancient57
60% better than 67%
0.72 better than 30%
75.5 better than 16%
1.07 better than 52%
51% of 179 duels better than 40%
42% of 43 situations better than 59%
Mirage53
47% better than 18%
0.71 better than 26%
77.3 better than 25%
0.98 better than 21%
52% of 132 duels better than 46%
50% of 28 situations better than 82%
Inferno34
59% better than 38%
0.69 better than 16%
73.3 better than 8%
0.97 better than 13%
53% of 94 duels better than 33%
50% of 18 situations better than 76%
Cache25
52% better than 28%
0.77 better than 41%
77.9 better than 18%
1.14 better than 56%
54% of 95 duels better than 45%
52% of 21 situations better than 79%
Nuke25
48% better than 23%
0.74 better than 36%
78.3 better than 28%
1.04 better than 35%
59% of 81 duels better than 77%
27% of 11 situations better than 20%
Anubis20
65% better than 81%
0.68 better than 17%
72.2 better than 7%
1.02 better than 36%
57% of 51 duels better than 75%
44% of 9 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How toMyXD plays

Across 290 matches toMyXD averages K/R 0.72 and ADR 76.5; the rating across the 244 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 63% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 93 of 244 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 209 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.08. toMyXD loses the most ELO on Nuke (−90 ELO, win rate 48%). Things go best in match 3 of the day (+268 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +268 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.7, Headshots +2 pp, ELO +90. Unchanged in recent months: Win rate at 54%. Last 30 days: 82 matches, win rate 57%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.