tllt

Russia
101 matches tracked
Last updated:

How does tllt play?

Rating 1.00 (from 80 matches) K/R 0.71 ADR 75.2 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 45%−5 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 12%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.99−0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.5
Knife kills 3 in 101 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 43%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 93%
MVPs per match 2.1−0.1 · Ø 2.2 better than 43%
4Ks and aces 4x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−6 pp · Ø 35% better than 17%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 12%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06, Headshots +4 pp
= Stayed the same
K/R at 0.71, ADR at 75.1
▼ Got worse
Win rate −4 pp, ELO −249

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
26 matches · 42% win rate
On Sundays +21 ELO, win rate 35%

tllt loses the most ELO on Mirage: −64 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Highest rating in a match: 2.23 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
53% better than 62%
0.74 better than 61%
78.0 better than 40%
1.08 better than 85%
50% of 109 duels better than 46%
45% of 29 situations better than 73%
Mirage26
42% better than 22%
0.65 better than 17%
70.4 better than 11%
0.87 better than 12%
47% of 129 duels better than 35%
30% of 10 situations better than 30%
Dust 217
35% better than 9%
0.64 better than 15%
67.6 better than 6%
0.94-
48% of 86 duels better than 41%
64% of 11 situations better than 97%
Nuke9
22% -
0.71 -
78.0 -
0.88-
60% of 42 duels -
30% of 10 situations -
Anubis7
57% -
0.73 -
82.8 -
1.05-
44% of 18 duels -
43% of 14 situations -
Inferno7
57% -
0.84 -
80.9 -
1.17-
64% of 36 duels -
40% of 5 situations -
Cache3
0% -
0.77 -
90.0 -
0.56-
37% of 19 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tllt plays

Across 101 matches tllt averages K/R 0.71 and ADR 75.2; the rating across the 80 rated matches is 1.00. Biggest strength: 3K rounds at 5.1%, better than 93% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 12% of level 6 players. Averages 15.1 kills per match with 37% headshots. The strongest map is Ancient with a 53% win rate in 32 matches. In 28 of 80 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 1 ace. tllt loses the most ELO on Mirage (−64 ELO, win rate 42%). Things go best on Ancient (+28 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, +10 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −249. Unchanged in recent months: K/R at 0.71, ADR at 75.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.