tjackabbe

Sweden
On FACEIT since 2022 212 matches tracked 90 matches in 30 days
ELO ▲ 242
2,234
30-day peak: 2,234
Rank EU
#122,216
Sweden #3,201 in Sweden
Last updated:

How does tjackabbe play?

Rating 0.99 (from 162 matches) K/R 0.71 ADR 79.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.9
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 24x 4K, 2 aces in 151 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, ADR at 79.4, Win rate at 54%
▼ Got worse
Rating −0.14

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
61 matches · 49% win rate
On Dust 2 −30 ELO
27 matches · 30% win rate
In match 2 of the day +16 ELO
46 matches · 43% win rate

tjackabbe loses the most ELO in match 1 of the day: −96 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.63 · Vertigo
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 61%
0.73 right on the average
80.5 better than 51%
1.02 right on the average
56% of 325 duels better than 79%
29% of 21 situations better than 24%
Ancient41
56% better than 62%
0.70 better than 28%
77.4 better than 28%
0.95 better than 23%
47% of 170 duels better than 27%
43% of 14 situations better than 62%
Dust 227
30% better than 2%
0.63 better than 6%
75.2 better than 21%
0.83-
52% of 84 duels better than 54%
33% of 9 situations better than 39%
Anubis20
75% better than 97%
0.78 better than 71%
85.7 better than 76%
1.07 better than 64%
59% of 92 duels better than 89%
42% of 12 situations better than 62%
Cache17
47% -
0.69 -
79.9 -
0.93-
50% of 96 duels -
45% of 11 situations -
Inferno14
64% -
0.68 -
73.2 -
0.96-
52% of 65 duels -
25% of 8 situations -
Vertigo5
100% -
1.09 -
99.2 -
1.61-
68% of 19 duels -
50% of 2 situations -
Nuke3
0% -
0.48 -
62.5 -
0.60-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tjackabbe plays

Across 209 matches tjackabbe averages K/R 0.71 and ADR 79.3; the rating across the 162 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 55 of 162 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 151 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. tjackabbe loses the most ELO in match 1 of the day (−96 ELO, win rate 49%). Things go best from match 5 of the day (+97 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +97 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.14. Unchanged in recent months: K/R at 0.72, ADR at 79.4, Win rate at 54%. Last 30 days: 90 matches, win rate 57%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.