tizzie-

USA
On FACEIT since 2026 188 matches tracked 40 matches in 30 days
Last updated:

How does tizzie- play?

Rating 1.13 K/R 0.81 ADR 85.3 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 188 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 1.16+0.14 · Ø 1.02 better than 91%
Pistol kills per match 2.9
Knife kills 5 in 188 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 65%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 37x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tizzie- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 172 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: July 2026 with 1.05.

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
63 matches · 48% win rate
In match 1 of the day +54 ELO
40 matches · 40% win rate
Between 0:00 and 6:00 +48 ELO, win rate 45%
On Sundays +34 ELO, win rate 47%

tizzie- loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.75 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 37%
0.83 better than 87%
86.0 better than 76%
1.16 better than 87%
66% of 301 duels better than 99%
50% of 42 situations better than 82%
Dust 243
56% better than 69%
0.80 better than 82%
88.1 better than 85%
1.13 better than 83%
55% of 229 duels better than 74%
40% of 30 situations better than 57%
Anubis36
53% right on the average
0.77 better than 68%
80.5 right on the average
1.06 better than 62%
61% of 157 duels better than 94%
48% of 25 situations better than 73%
Ancient23
57% better than 69%
0.89 better than 98%
92.1 better than 93%
1.24 better than 98%
57% of 99 duels better than 83%
60% of 15 situations better than 94%
Nuke9
56% -
0.67 -
74.4 -
0.95-
52% of 23 duels -
50% of 6 situations -
Inferno8
50% -
0.80 -
82.7 -
1.12-
65% of 37 duels -
25% of 8 situations -
Cache5
20% -
0.65 -
72.6 -
0.96-
50% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tizzie- plays

Across 188 matches tizzie- averages K/R 0.81, ADR 85.3 and a rating of 1.13. Biggest strength: Opening duels won at 59%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 98 of 188 matches the rating was 1.10 or higher (52%), in 59 it was below 0.90. In 172 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.53. tizzie- loses the most ELO on Mirage (−26 ELO, win rate 48%). Things go best on Anubis (+75 ELO, win rate 53%). Match no. 3 of the day goes best: 69% win rate, +54 ELO. Last 30 days: 40 matches, win rate 43%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.