titanLaugh

Kosovo
On FACEIT since 2024 171 matches tracked 86 matches in 30 days
ELO ▲ 337
2,132
30-day peak: 2,132
Rank EU
#164,980
Kosovo #1,539 in Kosovo
Last updated:

How does titanLaugh play?

Rating 1.05 K/R 0.75 ADR 82.8 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 171 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.8
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 30x 4K, 8 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether titanLaugh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
45 matches · 40% win rate
In match 3 of the day −73 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −41 ELO, win rate 46%
On Thursdays +4 ELO, win rate 38%

titanLaugh loses the most ELO on Dust 2: −74 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% right on the average
0.76 better than 61%
83.8 better than 68%
1.06 better than 63%
52% of 242 duels better than 58%
27% of 41 situations better than 21%
Dust 245
40% better than 14%
0.71 better than 36%
78.4 better than 37%
1.01 better than 42%
55% of 188 duels better than 71%
46% of 26 situations better than 74%
Anubis26
58% better than 71%
0.82 better than 87%
86.4 better than 79%
1.12 better than 80%
49% of 136 duels better than 36%
40% of 15 situations better than 58%
Ancient24
54% better than 57%
0.80 better than 75%
88.5 better than 82%
1.11 better than 75%
59% of 111 duels better than 88%
31% of 13 situations better than 32%
Nuke13
46% -
0.61 -
72.6 -
0.82-
42% of 60 duels -
25% of 4 situations -
Inferno9
78% -
0.80 -
86.4 -
1.10-
41% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How titanLaugh plays

Across 171 matches titanLaugh averages K/R 0.75, ADR 82.8 and a rating of 1.05. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 72 of 171 matches the rating was 1.10 or higher (42%), in 65 it was below 0.90. In 153 matches with detailed stats: 30 4Ks and 8 aces. Best month by rating: September 2026 at 1.14. titanLaugh loses the most ELO on Dust 2 (−74 ELO, win rate 40%). Things go best from match 5 of the day (+69 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +69 ELO. Last 30 days: 86 matches, win rate 57%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.