tired

Romania
On FACEIT since 2023 254 matches tracked 225 matches in 30 days
ELO ▲ 206
3,001
30-day peak: 3,166
Rank EU ▼ 166 places
#8,330
Romania #121 in Romania
30 days · prev. #8,164 · best #5,564
Last updated:

How does tired play?

Rating 1.02 K/R 0.75 ADR 81.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.5%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 2 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether tired is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 254 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −167 ELO
48 matches · 46% win rate
On Cache −111 ELO
25 matches · 56% win rate
On Fridays −166 ELO, win rate 35%

tired loses the most ELO on Dust 2: −167 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 25%
0.72 better than 30%
79.9 better than 37%
0.98 better than 21%
49% of 403 duels better than 28%
37% of 30 situations better than 43%
Ancient53
57% better than 55%
0.76 right on the average
81.9 better than 47%
1.04 better than 43%
48% of 221 duels better than 24%
42% of 31 situations better than 59%
Dust 248
46% better than 19%
0.78 better than 60%
85.7 better than 67%
1.07 better than 48%
58% of 233 duels better than 78%
43% of 21 situations better than 60%
Anubis42
48% better than 27%
0.77 better than 58%
80.5 better than 44%
1.05 better than 46%
54% of 196 duels better than 59%
43% of 23 situations better than 61%
Cache25
56% better than 43%
0.76 better than 38%
80.6 better than 27%
1.03 better than 25%
60% of 110 duels better than 77%
33% of 18 situations better than 36%
Nuke4
25% -
0.49 -
63.5 -
0.66-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tired plays

Across 254 matches tired averages K/R 0.75, ADR 81.3 and a rating of 1.02. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 66% headshots. The strongest map is Ancient with a 57% win rate in 53 matches. In 100 of 254 matches the rating was 1.10 or higher (39%), in 105 it was below 0.90. In 254 matches with detailed stats: 37 4Ks and 2 aces. tired loses the most ELO on Dust 2 (−167 ELO, win rate 46%). Things go best on Mirage (+208 ELO, win rate 49%). Match no. 4 of the day goes best: 60% win rate, +23 ELO. Last 30 days: 225 matches, win rate 49%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.