timvonk

Germany
On FACEIT since 2018 61 matches tracked
Last updated:

How does timvonk play?

Rating 1.09 K/R 0.79 ADR 86.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 11%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.0, Headshots +5 pp
= Stayed the same
K/R at 0.79
▼ Got worse
Rating −0.05, Win rate −19 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.79. Clearly above the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
65% better than 91%
0.86 better than 93%
94.8 better than 96%
1.23 better than 95%
61% of 99 duels better than 93%
56% of 9 situations better than 88%
Mirage15
53% better than 58%
0.75 better than 59%
80.9 better than 54%
1.03 better than 57%
54% of 57 duels better than 70%
21% of 14 situations better than 10%
Cache8
75% -
0.82 -
86.6 -
1.14-
57% of 30 duels -
33% of 3 situations -
Ancient7
43% -
0.79 -
90.9 -
1.07-
57% of 28 duels -
60% of 5 situations -
Anubis5
40% -
0.74 -
79.8 -
1.06-
37% of 30 duels -
50% of 2 situations -
Inferno5
20% -
0.80 -
86.0 -
1.06-
44% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How timvonk plays

Across 61 matches timvonk averages K/R 0.79, ADR 86.6 and a rating of 1.09. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 30 of 61 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. Improved over the last three months: ADR +5.0, Headshots +5 pp. Got weaker: Rating −0.05, Win rate −19 pp. Unchanged in recent months: K/R at 0.79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.