timoxa228x

Russia
312 matches tracked 77 matches in 30 days
Last updated:

How does timoxa228x play?

Rating 0.89 K/R 0.67 ADR 74.5 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 312 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 62%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 33%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 50%+6 pp · Ø 44% better than 81%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.88−0.10 · Ø 0.98 better than 18%
Pistol kills per match 2.3
Knife kills 1 in 312 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 17%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 1.8−0.4 · Ø 2.2 better than 16%
4Ks and aces 27x 4K, 3 aces in 248 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 15%
Enemies flashed per round 0.12−0.12 · Ø 0.24 better than 18%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +11 pp
= Stayed the same
K/R at 0.67, Rating at 0.90, ADR at 74.4
▼ Got worse
ELO −141

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.67. Slightly below the average (0.71).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
34 matches · 59% win rate
On Inferno −66 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 −118 ELO, win rate 43%
On Thursdays −93 ELO, win rate 45%

timoxa228x loses the most ELO on Anubis: −69 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
46% better than 35%
0.68 better than 32%
75.0 better than 31%
0.92 better than 28%
53% of 364 duels better than 72%
35% of 55 situations better than 43%
Ancient62
63% better than 86%
0.72 better than 58%
80.8 better than 61%
0.96 better than 52%
48% of 298 duels better than 44%
55% of 29 situations better than 86%
Dust 259
49% better than 45%
0.64 better than 19%
72.0 better than 19%
0.85 better than 8%
42% of 268 duels better than 14%
41% of 32 situations better than 62%
Anubis34
59% better than 78%
0.66 better than 27%
72.4 better than 18%
0.90 better than 23%
48% of 120 duels better than 41%
40% of 15 situations better than 61%
Nuke33
55% better than 55%
0.63 better than 19%
69.6 better than 18%
0.84 better than 17%
43% of 95 duels better than 16%
27% of 15 situations better than 24%
Inferno27
48% better than 39%
0.64 better than 27%
72.3 better than 26%
0.85 better than 14%
45% of 99 duels better than 28%
38% of 24 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How timoxa228x plays

Across 312 matches timoxa228x averages K/R 0.67, ADR 74.5 and a rating of 0.89. Biggest strength: Headshot rate at 50%, better than 81% of level 5 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 5 players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 62 matches. In 67 of 312 matches the rating was 1.10 or higher (21%), in 173 it was below 0.90. In 248 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. timoxa228x loses the most ELO on Anubis (−69 ELO, win rate 59%). Things go best in match 2 of the day (+110 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +110 ELO. Improved over the last three months: Headshots +3 pp, Win rate +11 pp. Got weaker: ELO −141. Unchanged in recent months: K/R at 0.67, Rating at 0.90, ADR at 74.4. Last 30 days: 77 matches, win rate 49%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.