timoxa

Ukraine
On FACEIT since 2021 210 matches tracked 65 matches in 30 days
ELO ▲ 227
3,638
30-day peak: 3,727
Rank EU ▼ 91 places
#498
#42 in UA
30 days · before #407 · best #407
Last updated:

How does timoxa play?

Rating 1.09 (from 70 matches) K/R 0.83 ADR 88.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 9%−2 pp better than 51%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.1
Knife kills 5 in 210 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 41x 4K, 6 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ELO +249
= Stayed the same
ADR at 89.4, Headshots at 60%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.84 (at the start 0.78).

Patterns

From the last 210 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −40 ELO
33 matches · 55% wins
On Dust 2 −24 ELO
28 matches · 54% wins
Between 0:00 and 6:00 −20 ELO, win rate 56%
On Wednesdays +13 ELO, win rate 42%

timoxa loses the most ELO in match 3 of the day: −40 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.13 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
63% better than 86%
0.81 better than 78%
88.5 better than 83%
1.07 better than 59%
51% of 347 duels better than 47%
63% of 24 situations better than 96%
Ancient50
76% better than 98%
0.85 better than 89%
88.8 better than 83%
1.13 better than 76%
53% of 320 duels better than 61%
38% of 24 situations better than 54%
Anubis28
54% better than 58%
0.85 better than 89%
90.4 better than 89%
1.13-
54% of 175 duels better than 65%
33% of 9 situations better than 40%
Dust 228
54% better than 58%
0.78 better than 68%
85.6 better than 74%
1.04-
56% of 152 duels better than 75%
67% of 6 situations better than 97%
Cache14
57% -
0.93 -
98.2 -
0.99-
54% of 106 duels -
33% of 3 situations -
Nuke11
55% -
0.78 -
84.9 -
1.02-
53% of 77 duels -
25% of 4 situations -
Inferno4
0% -
0.76 -
74.6 -
1.51-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How timoxa plays

Across 210 matches timoxa averages K/R 0.83 and ADR 88.7; the rating across the 70 rated matches is 1.09. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. On average 18.1 kills per match, 60% of them headshots. The strongest map is Ancient with a 76% win rate in 50 matches. In 33 of 70 matches the rating was 1.10 or higher (47%), in 20 it was below 0.90. In 150 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. timoxa loses the most ELO in match 3 of the day (−40 ELO, win rate 55%). Things go best on Ancient (+211 ELO, win rate 76%). Improved over the last three months: K/R +0.06, ELO +249. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 89.4, Headshots at 60%. Last 30 days: 65 matches, win rate 57%, ELO balance +132.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.