timon____

Latvia
On FACEIT since 2017 242 matches tracked 28 matches in 30 days
Last updated:

How does timon____ play?

Rating 0.98 K/R 0.71 ADR 78.0 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 3.5
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 28x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.1, ELO −212

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −177 ELO
66 matches · 35% win rate
On Cache −114 ELO
37 matches · 49% win rate
On Saturdays −255 ELO, win rate 31%

timon____ loses the most ELO on Dust 2: −177 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
35% better than 5%
0.72 better than 36%
79.2 better than 38%
1.01 better than 36%
57% of 366 duels better than 77%
46% of 37 situations better than 73%
Anubis59
56% better than 63%
0.74 better than 46%
79.7 better than 40%
1.02 better than 41%
56% of 332 duels better than 71%
43% of 21 situations better than 59%
Cache37
49% -
0.68 -
78.0 -
0.94-
52% of 173 duels -
34% of 32 situations -
Inferno27
52% better than 31%
0.68 better than 10%
76.8 better than 18%
0.95 better than 8%
52% of 172 duels better than 32%
56% of 9 situations better than 86%
Mirage24
63% better than 86%
0.71 better than 32%
78.8 better than 37%
0.98 better than 28%
46% of 125 duels better than 19%
36% of 14 situations better than 41%
Nuke20
50% better than 36%
0.61 better than 2%
71.5 better than 6%
0.83 better than 1%
47% of 78 duels better than 23%
43% of 7 situations better than 58%
Vertigo6
50% -
0.77 -
74.7 -
1.04-
62% of 42 duels -
50% of 2 situations -
Ancient3
100% -
0.68 -
70.5 -
0.97-
41% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How timon____ plays

Across 242 matches timon____ averages K/R 0.71, ADR 78.0 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.98, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 86 of 242 matches the rating was 1.10 or higher (36%), in 109 it was below 0.90. In 189 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. timon____ loses the most ELO on Dust 2 (−177 ELO, win rate 35%). Things go best on Mirage (+52 ELO, win rate 63%). Match no. 2 of the day goes best: 56% win rate, −32 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −6.1, ELO −212. Unchanged in recent months: Headshots at 50%. Last 30 days: 28 matches, win rate 46%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.