timetolosex

Kazakhstan
On FACEIT since 2019 160 matches tracked 22 matches in 30 days
ELO
2,970
Peak across the last 160 matches: 2,996
Rank EU ▼ 1,638 places
#9,288
Kazakhstan #317 in Kazakhstan
30 days · prev. #7,650 · best #7,091
Last updated:

How does timetolosex play?

Rating 1.12 (from 110 matches) K/R 0.80 ADR 85.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.2
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 76%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 21x 4K, 2 aces in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +15 pp, ELO +310
= Stayed the same
K/R at 0.80, ADR at 85.3, Headshots at 51%
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
25 matches · 64% win rate
In match 2 of the day +60 ELO
49 matches · 45% win rate
Between 18:00 and 24:00 +90 ELO, win rate 48%
On Wednesdays +60 ELO, win rate 45%

timetolosex loses the most ELO on Nuke: −30 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% better than 43%
0.83 better than 81%
87.7 better than 77%
1.19 better than 84%
62% of 193 duels better than 91%
40% of 20 situations better than 54%
Mirage43
53% right on the average
0.78 better than 61%
84.8 better than 64%
1.08 better than 58%
55% of 156 duels better than 67%
25% of 12 situations better than 13%
Nuke25
64% better than 75%
0.80 better than 62%
87.1 better than 70%
1.16 better than 73%
53% of 115 duels right on the average
29% of 7 situations better than 25%
Ancient15
33% better than 4%
0.75 right on the average
81.7 better than 48%
1.02-
58% of 45 duels better than 81%
67% of 6 situations better than 97%
Cache10
40% -
0.75 -
79.7 -
1.00-
52% of 61 duels -
56% of 9 situations -
Inferno10
50% -
0.79 -
82.8 -
1.08-
52% of 61 duels -
100% of 6 situations -
Overpass5
60% -
0.81 -
82.5 -
1.75-
80% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How timetolosex plays

Across 160 matches timetolosex averages K/R 0.80 and ADR 85.3; the rating across the 110 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 55 of 110 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 83 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.22. timetolosex loses the most ELO on Nuke (−30 ELO, win rate 64%). Things go best on Mirage (+24 ELO, win rate 53%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Win rate +15 pp, ELO +310. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.80, ADR at 85.3, Headshots at 51%. Last 30 days: 22 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.