timerlanjeee

Russia
On FACEIT since 2023 123 matches tracked
ELO ▲ 24
2,815
30-day peak: 2,816
Rank EU
#16,751
Russia #4,753 in Russia
Last updated:

How does timerlanjeee play?

Rating 1.00 K/R 0.73 ADR 78.2 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 24%−17 pp · Ø 41% better than 2%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 3.6
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 13x 4K, 1 ace in 48 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.5
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −5 pp, ELO −532

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −219 ELO
23 matches · 26% win rate
On Dust 2 −155 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −191 ELO, win rate 41%
On Thursdays −96 ELO, win rate 39%

timerlanjeee loses the most ELO in match 2 of the day: −219 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 40%
0.70 better than 24%
76.8 better than 24%
0.97 better than 22%
48% of 161 duels better than 26%
35% of 17 situations better than 38%
Dust 231
48% better than 30%
0.74 better than 43%
79.3 better than 37%
1.03 better than 39%
43% of 160 duels better than 9%
15% of 13 situations better than 4%
Ancient16
31% better than 2%
0.78 better than 62%
80.9 better than 43%
1.07 better than 56%
51% of 61 duels better than 43%
33% of 12 situations better than 37%
Inferno10
60% -
0.74 -
76.5 -
1.03-
57% of 42 duels -
100% of 1 situations -
Nuke10
60% -
0.83 -
88.9 -
1.10-
51% of 59 duels -
60% of 5 situations -
Anubis9
44% -
0.59 -
66.2 -
0.76-
27% of 26 duels -
0% of 4 situations -
Cache5
60% -
0.72 -
76.2 -
0.90-
59% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How timerlanjeee plays

Across 123 matches timerlanjeee averages K/R 0.73, ADR 78.2 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 45 of 123 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 48 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. timerlanjeee loses the most ELO in match 2 of the day (−219 ELO, win rate 26%). Things go best on Mirage (+135 ELO, win rate 51%). Match no. 1 of the day goes best: 54% win rate, +92 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.5. Got weaker: Headshots −5 pp, ELO −532. Unchanged in recent months: Win rate at 50%. Last 30 days: 4 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.