timelessness

Russia
On FACEIT since 2023 352 matches tracked 121 matches in 30 days
ELO ▲ 29
2,303
30-day peak: 2,303
Rank EU
#99,220
Russia #28,132 in Russia
Last updated:

How does timelessness play?

Rating 1.00 (from 302 matches) K/R 0.74 ADR 78.9 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.8
Knife kills 2 in 352 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 10 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +14 pp
= Stayed the same
ADR at 78.5
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
83 matches · 47% win rate
On Nuke −14 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −193 ELO, win rate 32%
On Wednesdays −87 ELO, win rate 43%

timelessness loses the most ELO on Dust 2: −84 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
52% right on the average
0.76 better than 57%
80.6 better than 47%
1.05 better than 54%
53% of 485 duels better than 61%
36% of 55 situations better than 44%
Dust 283
47% better than 33%
0.72 better than 38%
76.5 better than 27%
0.97 better than 26%
50% of 310 duels better than 42%
38% of 32 situations right on the average
Anubis47
55% better than 57%
0.75 right on the average
79.4 better than 39%
0.98 better than 30%
53% of 134 duels better than 57%
19% of 16 situations better than 10%
Ancient46
39% better than 13%
0.75 right on the average
81.1 better than 46%
0.98 better than 31%
49% of 159 duels better than 35%
29% of 28 situations better than 27%
Nuke20
40% better than 10%
0.73 better than 35%
77.1 better than 23%
1.03 better than 40%
36% of 74 duels better than 1%
33% of 18 situations better than 33%
Cache14
43% -
0.61 -
68.8 -
0.89-
46% of 65 duels -
0% of 5 situations -
Inferno11
64% -
0.75 -
78.1 -
1.06-
33% of 36 duels -
50% of 10 situations -
Overpass4
0% -
0.82 -
96.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How timelessness plays

Across 352 matches timelessness averages K/R 0.74 and ADR 78.9; the rating across the 302 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 111 of 302 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 296 matches with detailed stats: 43 4Ks and 10 aces. Best month by rating: August 2026 at 1.02. timelessness loses the most ELO on Dust 2 (−84 ELO, win rate 47%). Things go best on Mirage (+50 ELO, win rate 52%). Match no. 4 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, Win rate +14 pp. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 78.5. Last 30 days: 121 matches, win rate 45%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.