time-

Poland
On FACEIT since 2025 109 matches tracked 47 matches in 30 days
ELO ▲ 166
2,092
30-day peak: 2,092
Rank EU
#185,741
Poland #10,251 in Poland
Last updated:

How does time- play?

Rating 1.02 (from 89 matches) K/R 0.73 ADR 80.2 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.6
Knife kills 3 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 2 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −30 ELO, win rate 39%
On Sundays +3 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.95 · Ancient
  3. Most kills in a match: 55 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
64% better than 90%
0.75 better than 57%
82.7 better than 62%
1.04 better than 56%
54% of 125 duels better than 69%
38% of 8 situations right on the average
Anubis20
55% better than 59%
0.77 better than 66%
85.8 better than 77%
1.09 better than 71%
52% of 116 duels better than 55%
33% of 9 situations better than 39%
Dust 217
59% better than 76%
0.68 better than 22%
73.3 better than 14%
0.94 better than 19%
47% of 73 duels better than 26%
14% of 7 situations better than 4%
Ancient16
38% better than 10%
0.71 better than 33%
78.2 better than 32%
1.01-
41% of 63 duels better than 5%
57% of 7 situations better than 90%
Inferno11
36% -
0.75 -
75.8 -
1.01-
58% of 48 duels -
75% of 8 situations -
Cache4
0% -
0.59 -
71.6 -
0.75-
38% of 16 duels -
0% of 3 situations -
Overpass3
100% -
0.92 -
96.7 -
1.34-
67% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How time- plays

Across 109 matches time- averages K/R 0.73 and ADR 80.2; the rating across the 89 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 64% win rate in 36 matches. In 36 of 89 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 53 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. Things go best on Mirage (+4 ELO, win rate 64%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.5. Last 30 days: 47 matches, win rate 49%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.