tikkamsala

France
161 matches tracked
ELO ▲ 114
2,970
30-day peak: 2,970
Rank NA ▼ 12 places
#285
#186 in FR
30 days · before #273 · best #273
Last updated:

How does tikkamsala play?

Rating 1.20 (from 61 matches) K/R 0.88 ADR 93.0 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 59%+8 pp better than 94%

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−14 pp better than 4%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 5%−6 pp better than 30%
K/D 1.24+0.20 better than 94%
Pistol kills per match 3.3 from the last 134

Impact

Strength
Damage and big rounds
Rounds with 2K 16.6%+3.2 pp better than 96%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 20x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +239
= Stayed the same
K/R at 0.87, ADR at 93.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.87 (at the start 0.90).

Patterns

From the last 134 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −103 ELO
21 matches · 48% wins
On Mirage −90 ELO
58 matches · 53% wins
Between 6:00 and 12:00 −37 ELO, win rate 50%
On Sundays −45 ELO, win rate 50%

tikkamsala loses the most ELO from match 5 of the day: −103 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 54%
0.93 better than 97%
97.8 better than 97%
1.21 better than 91%
62% of 223 duels better than 95%
30% of 23 situations better than 25%
Anubis26
62% better than 79%
0.89 better than 96%
95.7 better than 98%
1.29-
58% of 107 duels better than 81%
60% of 5 situations better than 93%
Inferno20
60% better than 67%
0.91 better than 91%
95.5 better than 90%
1.26-
70% of 56 duels better than 99%
63% of 8 situations better than 91%
Ancient17
47% better than 30%
0.80 better than 76%
86.4 better than 73%
0.98-
56% of 88 duels better than 75%
14% of 7 situations better than 4%
Nuke5
80% -
0.81 -
86.5 -
1.07-
38% of 16 duels -
0% of 2 situations -
Dust 24
50% -
0.92 -
105.0 -
-
43% of 7 duels -
0% of 1 situations -
Vertigo3
100% -
0.96 -
97.5 -
1.39-
50% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tikkamsala plays

Across 161 matches tikkamsala averages K/R 0.88 and ADR 93.0; the rating across the 61 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 93.0. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 19.0 kills per match, 57% of them headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 38 of 61 matches the rating was 1.10 or higher (62%), in 13 it was below 0.90. In 65 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. tikkamsala loses the most ELO from match 5 of the day (−103 ELO, win rate 48%). Things go best on Anubis (+110 ELO, win rate 62%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +239. Unchanged in recent months: K/R at 0.87, ADR at 93.2. Last 30 days: 6 matches, win rate 100%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.