tikivitus

Kazakhstan
On FACEIT since 2016 363 matches tracked 145 matches in 30 days
ELO ▼ 10
2,572
30-day peak: 2,745
Rank SEA ▲ 74 places
#834
Kazakhstan #12 in Kazakhstan
30 days · prev. #908 · best #778
Last updated:

How does tikivitus play?

Rating 1.11 (from 317 matches) K/R 0.80 ADR 86.0 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 377 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 2.8
Knife kills 6 in 377 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 8 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +20 pp, ELO +216
= Stayed the same
K/R at 0.80, ADR at 86.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −187 ELO
144 matches · 55% win rate
On Mirage −52 ELO
84 matches · 56% win rate
On Wednesdays −90 ELO, win rate 42%

tikivitus loses the most ELO on Dust 2: −187 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.91 · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
55% better than 59%
0.86 better than 89%
90.9 better than 87%
1.20 better than 87%
54% of 603 duels better than 63%
47% of 102 situations better than 73%
Mirage84
56% better than 63%
0.78 better than 65%
84.1 better than 63%
1.06 better than 54%
51% of 339 duels better than 44%
43% of 40 situations better than 64%
Ancient65
43% better than 20%
0.73 better than 39%
78.9 better than 33%
1.01 better than 37%
46% of 314 duels better than 21%
51% of 45 situations better than 81%
Anubis28
39% better than 9%
0.72 better than 34%
79.9 better than 38%
0.96 better than 19%
45% of 176 duels better than 14%
41% of 22 situations better than 56%
Nuke22
50% better than 32%
0.84 better than 81%
89.6 better than 81%
1.17 better than 82%
47% of 105 duels better than 20%
40% of 20 situations right on the average
Inferno20
55% better than 45%
0.77 better than 47%
84.3 better than 45%
1.08 better than 42%
40% of 82 duels better than 2%
27% of 11 situations better than 23%
Cache14
50% -
0.82 -
92.2 -
1.19-
67% of 63 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tikivitus plays

Across 363 matches tikivitus averages K/R 0.80 and ADR 86.0; the rating across the 317 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 84 matches. In 182 of 377 matches the rating was 1.10 or higher (48%), in 108 it was below 0.90. In 317 matches with detailed stats: 73 4Ks and 8 aces. Best month by rating: October 2026 at 1.16. tikivitus loses the most ELO on Dust 2 (−187 ELO, win rate 55%). Things go best on Nuke (+38 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, −31 ELO. Improved over the last three months: Headshots +2 pp, Win rate +20 pp, ELO +216. Unchanged in recent months: K/R at 0.80, ADR at 86.1. Last 30 days: 145 matches, win rate 54%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.