thunnus

USA
On FACEIT since 2018 221 matches tracked 47 matches in 30 days
ELO ▼ 112
2,738
30-day peak: 2,880
Rank NA ▲ 236 places
#697
USA #361 in USA
30 days · prev. #933 · best #478
Last updated:

How does thunnus play?

Rating 0.98 (from 171 matches) K/R 0.72 ADR 80.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.8 from the last 171
Knife kills 3 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 4%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 10x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.4, Win rate −12 pp, ELO −416

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −116 ELO
33 matches · 42% win rate
In match 1 of the day −78 ELO
40 matches · 43% win rate
Between 0:00 and 6:00 −135 ELO, win rate 42%
On Sundays +1 ELO, win rate 47%

thunnus loses the most ELO in match 2 of the day: −116 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 56%
0.72 better than 37%
81.8 better than 52%
0.99 better than 31%
51% of 334 duels better than 45%
32% of 44 situations better than 28%
Dust 246
50% better than 40%
0.70 better than 27%
78.3 better than 33%
0.94 better than 16%
49% of 180 duels better than 34%
32% of 25 situations better than 32%
Anubis25
52% better than 46%
0.71 better than 30%
81.1 better than 48%
0.99 better than 30%
49% of 126 duels better than 31%
50% of 12 situations better than 77%
Inferno14
57% -
0.83 -
87.8 -
1.12-
60% of 70 duels -
25% of 4 situations -
Nuke11
64% -
0.69 -
77.2 -
1.00-
54% of 63 duels -
50% of 8 situations -
Cache5
20% -
0.57 -
70.0 -
0.78-
33% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thunnus plays

Across 221 matches thunnus averages K/R 0.72 and ADR 80.8; the rating across the 171 rated matches is 0.98. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 56 of 171 matches the rating was 1.10 or higher (33%), in 72 it was below 0.90. In 71 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. thunnus loses the most ELO in match 2 of the day (−116 ELO, win rate 42%). Things go best on Mirage (+234 ELO, win rate 54%). From match no. 5 of the day on, things go best: 67% win rate, +232 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.07, Rating −0.12, ADR −5.4, Win rate −12 pp, ELO −416. Last 30 days: 47 matches, win rate 47%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.